Normal health scan readout.Chemical scan readout.Wounds scan readout.
{{#if:Health Analyzer|}}
{{#if:|
{{#if:|Health_analyzer.gif|}} Health Analyzer
Found in: Medical Storage, Medical techfab Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
Contents
Description
{{{contents}}}
Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Has two modes toggled by activating it in hand:
A health scan which is described above.
A wound scanner which checks for special wounds and tells you how to treat them.
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.
| {{#if:Use it on your patient and see readings|
{{#if:|Health_analyzer.gif|}} Health Analyzer
Found in: Medical Storage, Medical techfab Used for: Determining the patient's damage Strategy: Use it on your patient and see readings
Description
{{#if:Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Has two modes toggled by activating it in hand:
A health scan which is described above.
A wound scanner which checks for special wounds and tells you how to treat them.
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.|Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Has two modes toggled by activating it in hand:
A health scan which is described above.
A wound scanner which checks for special wounds and tells you how to treat them.
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.|No description}}
{{#if:Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Has two modes toggled by activating it in hand:
A health scan which is described above.
A wound scanner which checks for special wounds and tells you how to treat them.
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.|Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Has two modes toggled by activating it in hand:
A health scan which is described above.
A wound scanner which checks for special wounds and tells you how to treat them.
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Wound Analyzer|}}
{{#if:|
{{#if:|First_aid_analyzer.png|}} Wound Analyzer
Found in: Paramedics start with one, also in Emergency First-aid Kit. Used for: Checking the patient's wounds. Strategy: Use it on your patient and see readings
Contents
Description
{{{contents}}}
Similarly to the third mode of the health analyzer, this can be used to scan for wounds.
| {{#if:Use it on your patient and see readings|
{{#if:|First_aid_analyzer.png|}} Wound Analyzer
Found in: Paramedics start with one, also in Emergency First-aid Kit. Used for: Checking the patient's wounds. Strategy: Use it on your patient and see readings
Description
{{#if:Similarly to the third mode of the health analyzer, this can be used to scan for wounds.|Similarly to the third mode of the health analyzer, this can be used to scan for wounds.|No description}}
Found in: Paramedics start with one, also in Emergency First-aid Kit. Used for: Checking the patient's wounds.
Description
{{#if:Similarly to the third mode of the health analyzer, this can be used to scan for wounds.|Similarly to the third mode of the health analyzer, this can be used to scan for wounds.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Pen Light|}} {{#if:Penlight|}}
{{#if:|
{{#if:|Plight.png|}} Penlight
Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. Strategy: Toggle the light on, aim for the eyes or mouth and use on the patient
Contents
Description
{{{contents}}}
Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.
| {{#if:Toggle the light on, aim for the eyes or mouth and use on the patient|
{{#if:|Plight.png|}} Penlight
Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue. Strategy: Toggle the light on, aim for the eyes or mouth and use on the patient
Description
{{#if:Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.|Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.|No description}}
| {{#if:Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue.|
{{#if:|Plight.png|}} Penlight
Found in: Medical Storage, Genetics Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue.
Description
{{#if:Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.|Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.|No description}}
| The item needs to have the name defined. }} }} }} }}
Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
Found in: All internals boxes, First-aid kits () Used for: Quickly delivering 10u epinephrine, 3u formaldehyde and 2u sanguirite to someone. Strategy: Use it on someone, either on a person in critical condition or a dead person to preserve organs.
Contents
Description
{{{contents}}}
A rapid and safe way for personnel without advanced medical knowledge to stabilize patients in critical condition or stop corpses from decaying.
| {{#if:Use it on someone, either on a person in critical condition or a dead person to preserve organs.|
{{#if:|MediPen.png|}} Epinephrine MediPen
Found in: All internals boxes, First-aid kits () Used for: Quickly delivering 10u epinephrine, 3u formaldehyde and 2u sanguirite to someone. Strategy: Use it on someone, either on a person in critical condition or a dead person to preserve organs.
Description
A rapid and safe way for personnel without advanced medical knowledge to stabilize patients in critical condition or stop corpses from decaying.|No description}}
A rapid and safe way for personnel without advanced medical knowledge to stabilize patients in critical condition or stop corpses from decaying.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Suture|}}
{{#if:|
{{#if:|Suture.png|}} Suture
Found in: Medical Storage Used for: Treating bruise damage and bleeding wounds. Strategy: Aim for the damaged limb and apply the suture on the patient.
Contents
Description
{{{contents}}}
Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 10 brute per use and work on simplemobs. Replaced most bruise packs Oct, 2019.
| {{#if:Aim for the damaged limb and apply the suture on the patient.|
{{#if:|Suture.png|}} Suture
Found in: Medical Storage Used for: Treating bruise damage and bleeding wounds. Strategy: Aim for the damaged limb and apply the suture on the patient.
Description
{{#if:Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 10 brute per use and work on simplemobs. Replaced most bruise packs Oct, 2019.|Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 10 brute per use and work on simplemobs. Replaced most bruise packs Oct, 2019.|No description}}
{{#if:Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 10 brute per use and work on simplemobs. Replaced most bruise packs Oct, 2019.|Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 10 brute per use and work on simplemobs. Replaced most bruise packs Oct, 2019.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Medicated Suture|}}
{{#if:|
{{#if:|Medicated_suture.png|}} Medicated Suture
Found in: Can be made with chemistry Used for: Treating bruise damage and bleeding wounds. Strategy: Aim for the damaged limb and apply the medicated suture on the patient.
Contents
Description
{{{contents}}}
Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 brute per use and work on simplemobs.
| {{#if:Aim for the damaged limb and apply the medicated suture on the patient.|
{{#if:|Medicated_suture.png|}} Medicated Suture
Found in: Can be made with chemistry Used for: Treating bruise damage and bleeding wounds. Strategy: Aim for the damaged limb and apply the medicated suture on the patient.
Description
Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 brute per use and work on simplemobs.|No description}}
Used to cure brute damage. Target the bodypart with brute damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 brute per use and work on simplemobs.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Regenerative Mesh|}}
{{#if:|
{{#if:|Regenerative_mesh.png|}} Regenerative Mesh
Found in: Medical Storage Used for: Treating burn damage and burn wounds. Strategy: Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.
Contents
Description
{{{contents}}}
Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15 and heal 10 burn per use. Replaced most ointments Oct, 2019.
| {{#if:Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.|
{{#if:|Regenerative_mesh.png|}} Regenerative Mesh
Found in: Medical Storage Used for: Treating burn damage and burn wounds. Strategy: Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.
Description
{{#if:Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15 and heal 10 burn per use. Replaced most ointments Oct, 2019.|Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15 and heal 10 burn per use. Replaced most ointments Oct, 2019.|No description}}
{{#if:Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15 and heal 10 burn per use. Replaced most ointments Oct, 2019.|Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15 and heal 10 burn per use. Replaced most ointments Oct, 2019.|No description}}
Found in: Can be made with chemistry Used for: Treating burn damage and burn wounds. Strategy: Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.
Contents
Description
{{{contents}}}
Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 burn per use and work on simplemobs.
| {{#if:Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.|
Found in: Can be made with chemistry Used for: Treating burn damage and burn wounds. Strategy: Activate in hand to open the sterile mesh package, then aim for the damaged limb and apply the mesh on the patient.
Description
Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 burn per use and work on simplemobs.|No description}}
Found in: Can be made with chemistry Used for: Treating burn damage and burn wounds.
Description
Used to cure burn damage. Open the package, then target the bodypart with burn damage and apply. Application takes time. Treating others is faster than treating yourself. They heal 15 burn per use and work on simplemobs.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Aloe Cream|}}
{{#if:|
{{#if:|Aloe_cream.png|}} Aloe Cream
Found in: Cook aloe. Used for: Treating mild brute or burn damage. Strategy: Aim for the damaged limb and apply the aloe cream on the patient.
Contents
Description
{{{contents}}}
Used to cure mild brute damage. Target the bodypart with brute or burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 3.3 brute/burn per use and work on simplemobs.
| {{#if:Aim for the damaged limb and apply the aloe cream on the patient.|
{{#if:|Aloe_cream.png|}} Aloe Cream
Found in: Cook aloe. Used for: Treating mild brute or burn damage. Strategy: Aim for the damaged limb and apply the aloe cream on the patient.
Description
Used to cure mild brute damage. Target the bodypart with brute or burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 3.3 brute/burn per use and work on simplemobs.|No description}}
| {{#if:Treating mild brute or burn damage.|
{{#if:|Aloe_cream.png|}} Aloe Cream
Found in: Cook aloe. Used for: Treating mild brute or burn damage.
Description
Used to cure mild brute damage. Target the bodypart with brute or burn damage and apply. Application takes time. Treating others is faster than treating yourself. Come in stacks of 15, heal 3.3 brute/burn per use and work on simplemobs.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Bruise Pack|}}
{{#if:|
{{#if:|Bpack.png|}} Bruise Pack
Found in: Medbay Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
Contents
Description
{{{contents}}}
Used to cure brute damage. Target the bodypart with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.
| {{#if:Aim for the damaged limb and apply the bruise pack on the patient|
{{#if:|Bpack.png|}} Bruise Pack
Found in: Medbay Used for: Treating bruise damage Strategy: Aim for the damaged limb and apply the bruise pack on the patient
Description
{{#if:Used to cure brute damage. Target the bodypart with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.|Used to cure brute damage. Target the bodypart with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.|No description}}
| {{#if:Treating bruise damage|
{{#if:|Bpack.png|}} Bruise Pack
Found in: Medbay Used for: Treating bruise damage
Description
{{#if:Used to cure brute damage. Target the bodypart with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.|Used to cure brute damage. Target the bodypart with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Medical gauze|}}
{{#if:|
{{#if:|Gauze.png|}} Medical gauze
Found in: Medical Storage, Dormitory, Nanomed Plus Used for: For use as either a splint or a bandage when treating wounds. Strategy: Aim for correct bodypart and apply the gauze on the patient.
Contents
Description
{{{contents}}}
Used to splint fractures to lessen the wound penalties, or to reduce bleeding. It doesn't heal any damage.
| {{#if:Aim for correct bodypart and apply the gauze on the patient.|
{{#if:|Gauze.png|}} Medical gauze
Found in: Medical Storage, Dormitory, Nanomed Plus Used for: For use as either a splint or a bandage when treating wounds. Strategy: Aim for correct bodypart and apply the gauze on the patient.
Description
{{#if:Used to splint fractures to lessen the wound penalties, or to reduce bleeding. It doesn't heal any damage.|Used to splint fractures to lessen the wound penalties, or to reduce bleeding. It doesn't heal any damage.|No description}}
| {{#if:For use as either a splint or a bandage when treating wounds.|
{{#if:Used to splint fractures to lessen the wound penalties, or to reduce bleeding. It doesn't heal any damage.|Used to splint fractures to lessen the wound penalties, or to reduce bleeding. It doesn't heal any damage.|No description}}
A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
| {{#if:Use with surgical tape to treat fractures.|
A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.|No description}}
A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Syringe|}}
{{#if:|
{{#if:|Syringes.png|}} Syringe
Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
Contents
Description
{{{contents}}}
A syringe is a container especially used for holding liquids. Toggle transfer amount by activating it in hand.
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Draw. Takes liquids from other liquid containers such as bottles and beakersand even people. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table.
A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.
| {{#if:Apply it while in hand to toggle inject or draw mode|
{{#if:|Syringes.png|}} Syringe
Found in: Medical Storage, Chemistry Used for: Injecting medicine, taking blood samples Strategy: Apply it while in hand to toggle inject or draw mode
Description
{{#if:A syringe is a container especially used for holding liquids. Toggle transfer amount by activating it in hand.
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Draw. Takes liquids from other liquid containers such as bottles and beakersand even people. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table.
A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.|A syringe is a container especially used for holding liquids. Toggle transfer amount by activating it in hand. Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Draw. Takes liquids from other liquid containers such as bottles and beakersand even people. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table.
A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.|No description}}
{{#if:A syringe is a container especially used for holding liquids. Toggle transfer amount by activating it in hand.
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Draw. Takes liquids from other liquid containers such as bottles and beakersand even people. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table.
A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.|A syringe is a container especially used for holding liquids. Toggle transfer amount by activating it in hand. Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Draw. Takes liquids from other liquid containers such as bottles and beakersand even people. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table.
A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Syringe Gun|}}
{{#if:|
{{#if:|Sgun.png|}} Syringe Gun
Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
Contents
Description
{{{contents}}}
Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
| {{#if:Load the gun with a syringe filled with whatever and shoot at the patient|
{{#if:|Sgun.png|}} Syringe Gun
Found in: Medical Storage Used for: Tranquilizing the chucklefucks Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
Description
{{#if:Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|No description}}
| {{#if:Tranquilizing the chucklefucks|
{{#if:|Sgun.png|}} Syringe Gun
Found in: Medical Storage Used for: Tranquilizing the chucklefucks
Description
{{#if:Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Rapid Syringe Gun|}}
{{#if:|
{{#if:|Rapidsyringegun.png|}} Rapid Syringe Gun
Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks Strategy: A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
Contents
Description
{{{contents}}}
It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.
| {{#if:A modification of the syringe gun design, using a rotating cylinder to store up to six syringes|
{{#if:|Rapidsyringegun.png|}} Rapid Syringe Gun
Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks Strategy: A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
Description
It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.|No description}}
| {{#if:Tranquilizing the chucklefucks|
{{#if:|Rapidsyringegun.png|}} Rapid Syringe Gun
Found in: Medbay Protalathe Used for: Tranquilizing the chucklefucks
Description
It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Hypospray|}}
{{#if:|
{{#if:|Hspray.png|}} Hypospray
Found in: Chief Medical Officer's Office Used for: Applying medicine quickly Strategy: Fill with medicine, apply to patient for quick healing
Contents
Description
{{{contents}}}
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!
| {{#if:Fill with medicine, apply to patient for quick healing|
{{#if:|Hspray.png|}} Hypospray
Found in: Chief Medical Officer's Office Used for: Applying medicine quickly Strategy: Fill with medicine, apply to patient for quick healing
Description
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!|No description}}
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Eyedropper|}}{{#if:Dropper|}}
{{#if:|
{{#if:|Eyedropper.png|}} Dropper
Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
Contents
Description
{{{contents}}}
Toggle in hand to change it to drop one to five units at a time. A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
| {{#if:Fill with medicine, apply to patient|
{{#if:|Eyedropper.png|}} Dropper
Found in: Chemistry, Medical Storage, R&D Lab Used for: Applying medicine quickly, small amounts at a time Strategy: Fill with medicine, apply to patient
Description
{{#if:Toggle in hand to change it to drop one to five units at a time. A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|Toggle in hand to change it to drop one to five units at a time. A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|No description}}
| {{#if:Applying medicine quickly, small amounts at a time|
{{#if:Toggle in hand to change it to drop one to five units at a time. A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|Toggle in hand to change it to drop one to five units at a time. A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.|No description}}
Found in: Medical Storage, Chemistry, Robotics, R&D Lab Used for: Transporting and mixing chemicals Strategy: Transport chemicals or mix them and watch magic happen
Contents
Description
{{{contents}}}
This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers: Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid. Beaker is a standard glass beaker. Holds 50 units of liquid. Файл:Waterbottle.pngWater Bottle can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid. Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. Large Beaker holds 100 units of liquid. Large Water Bottle Can be made with plastic sheets. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid. Файл:XL beaker.pngXL Beaker holds 120 units of liquid. Meta Beaker holds 180 units of liquid. Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings.
| {{#if:Transport chemicals or mix them and watch magic happen|
{{#if:|beaker.png|}} Beaker
Found in: Medical Storage, Chemistry, Robotics, R&D Lab Used for: Transporting and mixing chemicals Strategy: Transport chemicals or mix them and watch magic happen
Description
{{#if:This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers: Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid. Beaker is a standard glass beaker. Holds 50 units of liquid. Файл:Waterbottle.pngWater Bottle can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid. Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. Large Beaker holds 100 units of liquid. Large Water Bottle Can be made with plastic sheets. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid. Файл:XL beaker.pngXL Beaker holds 120 units of liquid. Meta Beaker holds 180 units of liquid. Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings. |This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers: Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid. Beaker is a standard glass beaker. Holds 50 units of liquid. Файл:Waterbottle.pngWater Bottle can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid. Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. Large Beaker holds 100 units of liquid. Large Water Bottle Can be made with plastic sheets. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid. Файл:XL beaker.pngXL Beaker holds 120 units of liquid. Meta Beaker holds 180 units of liquid. Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings. |No description}}
{{#if:This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers: Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid. Beaker is a standard glass beaker. Holds 50 units of liquid. Файл:Waterbottle.pngWater Bottle can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid. Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. Large Beaker holds 100 units of liquid. Large Water Bottle Can be made with plastic sheets. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid. Файл:XL beaker.pngXL Beaker holds 120 units of liquid. Meta Beaker holds 180 units of liquid. Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings. |This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers: Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid. Beaker is a standard glass beaker. Holds 50 units of liquid. Файл:Waterbottle.pngWater Bottle can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid. Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. Large Beaker holds 100 units of liquid. Large Water Bottle Can be made with plastic sheets. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid. Файл:XL beaker.pngXL Beaker holds 120 units of liquid. Meta Beaker holds 180 units of liquid. Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings. |No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:DNA Injector|}}
{{#if:|
{{#if:|DNA Injector.png|}} DNA Injector
Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
| {{#if:Make one in the DNA Scanner Access Console and use it on someone or yourself|
{{#if:|DNA Injector.png|}} DNA Injector
Found in: Genetics Used for: Transfering genetics from subject to another Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
Description
{{#if:This injects the person with DNA. See the guide to genetics.|This injects the person with DNA. See the guide to genetics.|No description}}
| {{#if:Transfering genetics from subject to another|
{{#if:|DNA Injector.png|}} DNA Injector
Found in: Genetics Used for: Transfering genetics from subject to another
Description
{{#if:This injects the person with DNA. See the guide to genetics.|This injects the person with DNA. See the guide to genetics.|No description}}
| The item needs to have the name defined. }} }} }} }}
Surgical Tools
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
{{#if:Drapes|}}
{{#if:|
{{#if:|Drapes.png|}} Drapes
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
Contents
Description
{{{contents}}}
Nanotrasen brand surgical drapes provide optimal safety and infection control.
| {{#if:Use drapes on a patient who's (preferably) on the operating table|
{{#if:|Drapes.png|}} Drapes
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced Strategy: Use drapes on a patient who's (preferably) on the operating table
Description
Nanotrasen brand surgical drapes provide optimal safety and infection control.|No description}}
| {{#if:Determining which place is about to be cut, sliced 'n' diced|
{{#if:|Drapes.png|}} Drapes
Found in: Operating Theatre, Robotics Used for: Determining which place is about to be cut, sliced 'n' diced
Description
Nanotrasen brand surgical drapes provide optimal safety and infection control.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Circular Saw|}}
{{#if:|
{{#if:|Saw.png|}} Circular Saw
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
Contents
Description
{{{contents}}}
Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Saw.png|}} Circular Saw
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks Strategy: Use it on the patient when needed in a surgical procedure
Description
{{#if:Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.|Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.|No description}}
| {{#if:Cutting through bone, cutting out brains or cutting logs into planks|
{{#if:|Saw.png|}} Circular Saw
Found in: Operating Theatre, Robotics Used for: Cutting through bone, cutting out brains or cutting logs into planks
Description
{{#if:Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.|Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Hemostat|}}
{{#if:|
{{#if:|Hemostat.png|}} Hemostat
Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
Contents
Description
{{{contents}}}
You can drill using this item. You dig?"
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Hemostat.png|}} Hemostat
Found in: Operating Theatre, Robotics Used for: Clamping blood vessels to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
Description
You can drill using this item. You dig?"|No description}}
| {{#if:Clamping blood vessels to prevent bleeding|
| The item needs to have the name defined. }} }} }} }}
{{#if:Cautery|}}
{{#if:|
{{#if:|Cautery.png|}} Cautery
Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
Contents
Description
{{{contents}}}
This stops bleeding.
| {{#if:Use it on the patient when needed in a surgical procedure|
{{#if:|Cautery.png|}} Cautery
Found in: Operating Theatre, Robotics Used for: cauterizing wounds to prevent bleeding Strategy: Use it on the patient when needed in a surgical procedure
| The item needs to have the name defined. }} }} }} }}
{{#if:Laser Scalpel|}}
{{#if:|
{{#if:|Laser_scalpel_scalpel.png|}} Laser Scalpel
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded scalpel and saw two-in-one Strategy: Does surgical steps faster than basic scalpel and saw.
Contents
Description
{{{contents}}}
Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .
| {{#if:Does surgical steps faster than basic scalpel and saw.|
{{#if:|Laser_scalpel_scalpel.png|}} Laser Scalpel
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded scalpel and saw two-in-one Strategy: Does surgical steps faster than basic scalpel and saw.
Description
{{#if:Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .|Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .|No description}}
| {{#if:upgraded scalpel and saw two-in-one|
{{#if:|Laser_scalpel_scalpel.png|}} Laser Scalpel
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded scalpel and saw two-in-one
Description
{{#if:Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .|Active in hand to toggle between low power (scalpel) mode and high power (saw) mode .|No description}}
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded retractor and and hemostat two-in-one Strategy: Does surgical steps faster than basic retractor and hemostat.
Contents
Description
{{{contents}}}
Active in hand to toggle between retractor mode and hemostat mode .
| {{#if:Does surgical steps faster than basic retractor and hemostat.|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded retractor and and hemostat two-in-one Strategy: Does surgical steps faster than basic retractor and hemostat.
Description
{{#if:Active in hand to toggle between retractor mode and hemostat mode .|Active in hand to toggle between retractor mode and hemostat mode .|No description}}
| {{#if:upgraded retractor and and hemostat two-in-one|
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded retractor and and hemostat two-in-one
Description
{{#if:Active in hand to toggle between retractor mode and hemostat mode .|Active in hand to toggle between retractor mode and hemostat mode .|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Searing Tool|}}
{{#if:|
{{#if:|Searing_tool_cautery.png|}} Searing Tool
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded cautery and surgical drill two-in-one Strategy: Does surgical steps faster than basic cautery and surgical drill.
Contents
Description
{{{contents}}}
Active in hand to toggle between mending (cautery) mode and drilling mode .
| {{#if:Does surgical steps faster than basic cautery and surgical drill.|
{{#if:|Searing_tool_cautery.png|}} Searing Tool
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded cautery and surgical drill two-in-one Strategy: Does surgical steps faster than basic cautery and surgical drill.
Description
{{#if:Active in hand to toggle between mending (cautery) mode and drilling mode .|Active in hand to toggle between mending (cautery) mode and drilling mode .|No description}}
| {{#if:upgraded cautery and surgical drill two-in-one|
{{#if:|Searing_tool_cautery.png|}} Searing Tool
Found in: Medical techfab and Science Protolathe (after research) Used for: upgraded cautery and surgical drill two-in-one
Description
{{#if:Active in hand to toggle between mending (cautery) mode and drilling mode .|Active in hand to toggle between mending (cautery) mode and drilling mode .|No description}}
A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent them from escaping feeling pain.
How to set internals:
To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
{{#if:A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent them from escaping feeling pain.
How to set internals:
To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent them from escaping feeling pain.
How to set internals:
To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|No description}}
{{#if:A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent them from escaping feeling pain.
How to set internals:
To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent them from escaping feeling pain.
How to set internals:
To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Amputation Shears|}}
{{#if:|
{{#if:|Amputation_shears.png|}} Amputation Shears
Found in: Premium vendor item Used for: Amputation Strategy: See below
Contents
Description
{{{contents}}}
A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb (or tail) after a delay (15 seconds by default).
If the patient is incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. the time required to amputate something is cut in half.
If the patient is jittery the time required to amputate something is multiplied by 1.5.
| {{#if:See below|
{{#if:|Amputation_shears.png|}} Amputation Shears
Found in: Premium vendor item Used for: Amputation Strategy: See below
Description
{{#if:A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb (or tail) after a delay (15 seconds by default).
If the patient is incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. the time required to amputate something is cut in half.
If the patient is jittery the time required to amputate something is multiplied by 1.5.|A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb (or tail) after a delay (15 seconds by default).
If the patient is incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. the time required to amputate something is cut in half.
If the patient is jittery the time required to amputate something is multiplied by 1.5.|No description}}
| {{#if:Amputation|
{{#if:|Amputation_shears.png|}} Amputation Shears
Found in: Premium vendor item Used for: Amputation
Description
{{#if:A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb (or tail) after a delay (15 seconds by default).
If the patient is incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. the time required to amputate something is cut in half.
If the patient is jittery the time required to amputate something is multiplied by 1.5.|A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb (or tail) after a delay (15 seconds by default).
If the patient is incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. the time required to amputate something is cut in half.
If the patient is jittery the time required to amputate something is multiplied by 1.5.|No description}}
| The item needs to have the name defined. }} }} }} }}
Medical Kits
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about.
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
{{#if:First-Aid Kit a.k.a. Medkit|}}
{{#if:|
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
Contents
Description
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.
| {{#if:Use the contents to heal patients|
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
Found in: Medical Storage Used for: Carrying medicine for the most common injuries Strategy: Use the contents to heal patients
Description
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.|No description}}
| {{#if:Carrying medicine for the most common injuries|
{{#if:|SMed.png|}} First-Aid Kit a.k.a. Medkit
Found in: Medical Storage Used for: Carrying medicine for the most common injuries
Description
Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Medical Aid Kit|}}
{{#if:|
{{#if:|First_aid_kit_surgery.png|}} Medical Aid Kit
Found in: Medical Doctor's starting loadout Used for: Carrying medical items such as surgery tools and medicines Strategy: Use the contents to heal patients or perform basic surgery
Contents
Description
An improved first aid kit with extra storage space and some basic surgery tools. Can hold similar/same items as a medical belt. Medical doctors and CMO start with one of these.
| {{#if:Use the contents to heal patients or perform basic surgery|
{{#if:|First_aid_kit_surgery.png|}} Medical Aid Kit
Found in: Medical Doctor's starting loadout Used for: Carrying medical items such as surgery tools and medicines Strategy: Use the contents to heal patients or perform basic surgery
Description
An improved first aid kit with extra storage space and some basic surgery tools. Can hold similar/same items as a medical belt. Medical doctors and CMO start with one of these.|No description}}
| {{#if:Carrying medical items such as surgery tools and medicines|
{{#if:|First_aid_kit_surgery.png|}} Medical Aid Kit
An improved first aid kit with extra storage space and some basic surgery tools. Can hold similar/same items as a medical belt. Medical doctors and CMO start with one of these.|No description}}
This kit is for the treatment of toxin damage. Each multiver pill contains 2u Multiver + 8u Granibitaluri.
| {{#if:Use the contents to treat patients.|
{{#if:|Tmed.png|}} Toxin First-Aid Kit
Found in: Medical Storage Used for: Contains an assortment of items for urgent treatment. Strategy: Use the contents to treat patients.
Description
{{#if:This kit is for the treatment of toxin damage. Each multiver pill contains 2u Multiver + 8u Granibitaluri.|This kit is for the treatment of toxin damage. Each multiver pill contains 2u Multiver + 8u Granibitaluri.|No description}}
| {{#if:Contains an assortment of items for urgent treatment.|
{{#if:|Tmed.png|}} Toxin First-Aid Kit
Found in: Medical Storage Used for: Contains an assortment of items for urgent treatment.
Description
{{#if:This kit is for the treatment of toxin damage. Each multiver pill contains 2u Multiver + 8u Granibitaluri.|This kit is for the treatment of toxin damage. Each multiver pill contains 2u Multiver + 8u Granibitaluri.|No description}}
This kit is for the treatment of burn damage. Each burn patch contains 2u Aiuri + 8u Granibitaluri.
| {{#if:Use the contents to heal patients|
{{#if:|Bmed.png|}} Burn treatment kit
Found in: Medical Storage, Engineering Used for: Carrying medicine for burn damage Strategy: Use the contents to heal patients
Description
{{#if:This kit is for the treatment of burn damage. Each burn patch contains 2u Aiuri + 8u Granibitaluri.|This kit is for the treatment of burn damage. Each burn patch contains 2u Aiuri + 8u Granibitaluri.|No description}}
{{#if:This kit is for the treatment of burn damage. Each burn patch contains 2u Aiuri + 8u Granibitaluri.|This kit is for the treatment of burn damage. Each burn patch contains 2u Aiuri + 8u Granibitaluri.|No description}}
Found in: Medical Storage, mining equipment vendors Used for: Carrying medicine for brute damage and gauze to treat bleeding from brute damage Strategy: Use the contents to heal patients
This kit is for the treatment of brute damage. Each patch contains 2u Libital + 8u Granibitaluri.
| {{#if:Use the contents to heal patients|
{{#if:|Brutefak.png|}} Brute trauma treatment kit
Found in: Medical Storage, mining equipment vendors Used for: Carrying medicine for brute damage and gauze to treat bleeding from brute damage Strategy: Use the contents to heal patients
Description
{{#if:This kit is for the treatment of brute damage. Each patch contains 2u Libital + 8u Granibitaluri.|This kit is for the treatment of brute damage. Each patch contains 2u Libital + 8u Granibitaluri.|No description}}
| {{#if:Carrying medicine for brute damage and gauze to treat bleeding from brute damage|
{{#if:This kit is for the treatment of brute damage. Each patch contains 2u Libital + 8u Granibitaluri.|This kit is for the treatment of brute damage. Each patch contains 2u Libital + 8u Granibitaluri.|No description}}
Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients
Description
{{#if:This kit is for the treatment of suffocation damage. Each syringe contains 6u Convermol and 9u Granibitaluri.|This kit is for the treatment of suffocation damage. Each syringe contains 6u Convermol and 9u Granibitaluri.|No description}}
Found in: Medical Storage Used for: Carrying medicine for suffocation damage
Description
{{#if:This kit is for the treatment of suffocation damage. Each syringe contains 6u Convermol and 9u Granibitaluri.|This kit is for the treatment of suffocation damage. Each syringe contains 6u Convermol and 9u Granibitaluri.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Box of hugs|}}
{{#if:|
{{#if:|hugbox.png|}} Box of hugs
Found in: Maintenance, Nanomed Plus Used for: Carrying medicine for common injuries, hugging Strategy: Use the contents to heal patients. Use the box to calm sensitive patients.
Contents
Description
This box is made for the well-being of sensitive persons.
| {{#if:Use the contents to heal patients. Use the box to calm sensitive patients.|
{{#if:|hugbox.png|}} Box of hugs
Found in: Maintenance, Nanomed Plus Used for: Carrying medicine for common injuries, hugging Strategy: Use the contents to heal patients. Use the box to calm sensitive patients.
Description
This box is made for the well-being of sensitive persons.|No description}}
| {{#if:Carrying medicine for common injuries, hugging|
{{#if:|hugbox.png|}} Box of hugs
Found in: Maintenance, Nanomed Plus Used for: Carrying medicine for common injuries, hugging
Description
This box is made for the well-being of sensitive persons.|No description}}
| The item needs to have the name defined. }} }} }} }}
Pill Bottles
{{#if:Bottle of Mannitol Pills|}}
{{#if:x7 |
{{#if:|Pill_Bottle.png|}} Bottle of Mannitol Pills
Found in: Cryogenics, Psychologist also starts with ones. Used for: Treating brain damage in patients, Strategy: Get the patient to swallow a pill. Slip a pill in the cryo beakers.
Contents
Description
x7
Contains pills used to treat brain damage.
| {{#if:Get the patient to swallow a pill. Slip a pill in the cryo beakers.|
{{#if:|Pill_Bottle.png|}} Bottle of Mannitol Pills
Found in: Cryogenics, Psychologist also starts with ones. Used for: Treating brain damage in patients, Strategy: Get the patient to swallow a pill. Slip a pill in the cryo beakers.
Description
Contains pills used to treat brain damage.|No description}}
| {{#if:Treating brain damage in patients,|
{{#if:|Pill_Bottle.png|}} Bottle of Mannitol Pills
Found in: Cryogenics, Psychologist also starts with ones. Used for: Treating brain damage in patients,
Description
Contains pills used to treat brain damage.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Bottle of Mutadone Pills|}}
{{#if:x7 |
{{#if:|Pill_Bottle.png|}} Bottle of Mutadone Pills
Found in: Genetics Used for: Removing genetic mutations in patients including superpowers and disabilities. Strategy: Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
Contents
Description
x7
Contains pills used to treat genetic abnormalities.
| {{#if:Get the patient to swallow a pill. Force one into a monkey to turn it into a human.|
{{#if:|Pill_Bottle.png|}} Bottle of Mutadone Pills
Found in: Genetics Used for: Removing genetic mutations in patients including superpowers and disabilities. Strategy: Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
Description
Contains pills used to treat genetic abnormalities.|No description}}
| {{#if:Removing genetic mutations in patients including superpowers and disabilities.|
{{#if:|Pill_Bottle.png|}} Bottle of Mutadone Pills
Found in: Genetics Used for: Removing genetic mutations in patients including superpowers and disabilities.
Description
Contains pills used to treat genetic abnormalities.|No description}}
| The item needs to have the name defined. }} }} }} }}
Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.
| The item needs to have the name defined. }} }} }} }}
{{#if:Lifeform Stasis Unit|}}
{{#if:|
{{#if:|Stasis_bed_off.png|}} Lifeform Stasis Unit (aka "Stasis Bed")
Found in: Medbay Used for: To keep patients alive during treatment Strategy: Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer.
Contents
Description
{{{contents}}}
Puts patients into stasis. Can be turned off with alt-click. Works for surgery.
| {{#if:Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer.|
{{#if:|Stasis_bed_off.png|}} Lifeform Stasis Unit (aka "Stasis Bed")
Found in: Medbay Used for: To keep patients alive during treatment Strategy: Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer.
Description
{{#if:Puts patients into stasis. Can be turned off with alt-click. Works for surgery.
| The item needs to have the name defined. }} }} }} }}
{{#if:Sleeper|}}
{{#if:|
{{#if:|Sleeper.gif|}} Sleeper
Found in: Unknown Used for: To heal patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
Contents
Description
{{{contents}}}
Sleepers contain an unlimited supply of five different chemicals, which can be expanded with further upgrades. As of writing they cannot be built and are not found on the station, since they have been replaced with Lifeform Stasis Units.
| {{#if:Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines|
{{#if:|Sleeper.gif|}} Sleeper
Found in: Unknown Used for: To heal patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose "Close", now the patient is in and you can inject all the needed medicines
Description
{{#if:Sleepers contain an unlimited supply of five different chemicals, which can be expanded with further upgrades. As of writing they cannot be built and are not found on the station, since they have been replaced with Lifeform Stasis Units.
Guide to building and using a Sleeper.|Sleepers contain an unlimited supply of five different chemicals, which can be expanded with further upgrades. As of writing they cannot be built and are not found on the station, since they have been replaced with Lifeform Stasis Units.
{{#if:Sleepers contain an unlimited supply of five different chemicals, which can be expanded with further upgrades. As of writing they cannot be built and are not found on the station, since they have been replaced with Lifeform Stasis Units.
Guide to building and using a Sleeper.|Sleepers contain an unlimited supply of five different chemicals, which can be expanded with further upgrades. As of writing they cannot be built and are not found on the station, since they have been replaced with Lifeform Stasis Units.
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage Strategy: Set the cryo up and put people in. Eject them after they've healed up
Contents
Description
{{{contents}}}
These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. The aircan that spawns at cryo starts with oxygen/n2o to make sure that the patient is sleeping for cryoxadone to take efffect. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. Cryoxadone heals all damage types while Mannitol heals the brain.
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage Strategy: Set the cryo up and put people in. Eject them after they've healed up
Description
{{#if:These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. The aircan that spawns at cryo starts with oxygen/n2o to make sure that the patient is sleeping for cryoxadone to take efffect. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. Cryoxadone heals all damage types while Mannitol heals the brain.
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
Guide to building a Cryogenics Tube.|These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. The aircan that spawns at cryo starts with oxygen/n2o to make sure that the patient is sleeping for cryoxadone to take efffect. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. Cryoxadone heals all damage types while Mannitol heals the brain.
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
Found in: Medbay Used for: Healing critical (or not critical) patients and genetic damage
Description
{{#if:These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. The aircan that spawns at cryo starts with oxygen/n2o to make sure that the patient is sleeping for cryoxadone to take efffect. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. Cryoxadone heals all damage types while Mannitol heals the brain.
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
Guide to building a Cryogenics Tube.|These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. The aircan that spawns at cryo starts with oxygen/n2o to make sure that the patient is sleeping for cryoxadone to take efffect. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. Cryoxadone heals all damage types while Mannitol heals the brain.
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
| The item needs to have the name defined. }} }} }} }}
{{#if:Defibrillator|}}
{{#if:|
{{#if:|Defib.png|}} Defibrillator
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
Contents
Description
{{{contents}}}
Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to knockdown, deal stamina damage and cause convulsion (with Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not., instant) or induce a heart attack (Turn onCombat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. on Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through hardsuits. Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.
| {{#if:Get to bodies fast enough and jump-start their heart|
{{#if:|Defib.png|}} Defibrillator
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
Description
{{#if:Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to knockdown, deal stamina damage and cause convulsion (with Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not., instant) or induce a heart attack (Turn onCombat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. on Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through hardsuits. Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.|Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to knockdown, deal stamina damage and cause convulsion (with Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not., instant) or induce a heart attack (Turn onCombat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. on Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through hardsuits. Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.|No description}}
| {{#if:Reviving the recently dead|
{{#if:|Defib.png|}} Defibrillator
Found in: Medical Storage Used for: Reviving the recently dead
Description
{{#if:Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to knockdown, deal stamina damage and cause convulsion (with Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not., instant) or induce a heart attack (Turn onCombat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. on Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through hardsuits. Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.|Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to knockdown, deal stamina damage and cause convulsion (with Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not., instant) or induce a heart attack (Turn onCombat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. on Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through hardsuits. Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.|No description}}
Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.
Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.|No description}}
Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Compact Defibrillator|}}
{{#if:|
{{#if:|Compactdefib.png|}} Compact Defibrillator
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
Contents
Description
{{{contents}}}
A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.
| {{#if:Get to bodies fast enough and jump-start their heart|
{{#if:|Compactdefib.png|}} Compact Defibrillator
Found in: Medical Storage Used for: Reviving the recently dead Strategy: Get to bodies fast enough and jump-start their heart
Description
{{#if:A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.|A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.|No description}}
| {{#if:Reviving the recently dead|
{{#if:|Compactdefib.png|}} Compact Defibrillator
Found in: Medical Storage Used for: Reviving the recently dead
Description
{{#if:A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.|A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.|No description}}
Found in: NanoMed Plus Used for: Transporting and preserving organs Strategy: {{{strategy}}}
Contents
Description
{{{contents}}}
Useful in emergencies where a stationary SmartFridge for organs is not present, or for the long-distance transport of organs. For the organ box to work, it requires chems for coolant. Accepted cooling chems are Ice and Cryostylane.
Found in: NanoMed Plus Used for: Transporting and preserving organs Strategy: {{{strategy}}}
Description
{{#if:Useful in emergencies where a stationary SmartFridge for organs is not present, or for the long-distance transport of organs. For the organ box to work, it requires chems for coolant. Accepted cooling chems are Ice and Cryostylane.|Useful in emergencies where a stationary SmartFridge for organs is not present, or for the long-distance transport of organs. For the organ box to work, it requires chems for coolant. Accepted cooling chems are Ice and Cryostylane.|No description}}
Found in: NanoMed Plus Used for: Transporting and preserving organs
Description
{{#if:Useful in emergencies where a stationary SmartFridge for organs is not present, or for the long-distance transport of organs. For the organ box to work, it requires chems for coolant. Accepted cooling chems are Ice and Cryostylane.|Useful in emergencies where a stationary SmartFridge for organs is not present, or for the long-distance transport of organs. For the organ box to work, it requires chems for coolant. Accepted cooling chems are Ice and Cryostylane.|No description}}
| {{#if:Organ Transport Box|
{{#if:|Organbox.gif|{{#ifexist: File:Organbox.gif| Organ Transport Box}}|no image}}
Organ Transport Box
| The item needs to have the name defined. }} }} }} }}
{{#if:IV Drip|}}
{{#if:|
{{#if:|IV_Drip.png|}} IV Drip
Found in: Medbay Used for: Dispensing blood and other chemicals Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
Contents
Description
{{{contents}}}
The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. the IV drip to toggle between draw and inject modes. Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. it to toggle it to drip-feeding mode, which injects 20% as fast.
| {{#if:Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.|
{{#if:|IV_Drip.png|}} IV Drip
Found in: Medbay Used for: Dispensing blood and other chemicals Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
Description
{{#if:The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. the IV drip to toggle between draw and inject modes. Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. it to toggle it to drip-feeding mode, which injects 20% as fast.|The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. the IV drip to toggle between draw and inject modes. Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. it to toggle it to drip-feeding mode, which injects 20% as fast.|No description}}
| {{#if:Dispensing blood and other chemicals|
{{#if:|IV_Drip.png|}} IV Drip
Found in: Medbay Used for: Dispensing blood and other chemicals
Description
{{#if:The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. the IV drip to toggle between draw and inject modes. Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. it to toggle it to drip-feeding mode, which injects 20% as fast.|The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. the IV drip to toggle between draw and inject modes. Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. it to toggle it to drip-feeding mode, which injects 20% as fast.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Blood Pack|}}
{{#if:|
{{#if:|Random_bloodpack_0.png|}} Blood Pack
Found in: Operating Theatre, Virology Used for: Replenishing blood Strategy: Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.
Contents
Description
{{{contents}}}
Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.
| {{#if:Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.|
{{#if:|Random_bloodpack_0.png|}} Blood Pack
Found in: Operating Theatre, Virology Used for: Replenishing blood Strategy: Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.
Description
{{#if:Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.|Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.|No description}}
{{#if:Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.|Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs can be printed from the medical techfab after research. Blood packs can be labeled with a pen.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Intravenous Medicine Bag|}}
{{#if:|
{{#if:|Intravenous_medicine_bag.png|}} Intravenous Medicine Bag
Found in: Medical techfab after research Used for: Making custom IV drip medicine mixes Strategy: Fill it with medicines that won't overdose the patient, such as iron. Use the way as blood pack.
Contents
Description
{{{contents}}}
Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.
| {{#if:Fill it with medicines that won't overdose the patient, such as iron. Use the way as blood pack.|
{{#if:|Intravenous_medicine_bag.png|}} Intravenous Medicine Bag
Found in: Medical techfab after research Used for: Making custom IV drip medicine mixes Strategy: Fill it with medicines that won't overdose the patient, such as iron. Use the way as blood pack.
Description
{{#if:Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.|Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.|No description}}
{{#if:|Intravenous_medicine_bag.png|}} Intravenous Medicine Bag
Found in: Medical techfab after research Used for: Making custom IV drip medicine mixes
Description
{{#if:Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.|Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be injected into a patient with an IV drip. Alt-click the bag to permanently seal it, which will prevent spilling.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Chem Dispenser|}}
{{#if:|
{{#if:|Dispenser.png|}} Chem Dispenser
Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
Contents
Description
{{{contents}}}
This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
| {{#if:Put a beaker in it, use it, choose how much you want, what you want and eject the beaker|
{{#if:|Dispenser.png|}} Chem Dispenser
Found in: Chemistry Used for: Dispensing chemicals Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
Description
{{#if:This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.|This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.|No description}}
| {{#if:Dispensing chemicals|
{{#if:|Dispenser.png|}} Chem Dispenser
Found in: Chemistry Used for: Dispensing chemicals
Description
{{#if:This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.|This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage.
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Chemical Heater|}}
{{#if:|
{{#if:|Chemical Heater.png|}} Chemical Heater
Found in: Chemistry Used for: Heating chemicals Strategy: Put a beaker in, select a temperature, and turn it on.
Contents
Description
{{{contents}}}
See the guide to chemistry for a list of chemical formulas and their reaction to heat.
| {{#if:Put a beaker in, select a temperature, and turn it on.|
{{#if:|Chemical Heater.png|}} Chemical Heater
Found in: Chemistry Used for: Heating chemicals Strategy: Put a beaker in, select a temperature, and turn it on.
Description
{{#if:See the guide to chemistry for a list of chemical formulas and their reaction to heat.|See the guide to chemistry for a list of chemical formulas and their reaction to heat.|No description}}
{{#if:See the guide to chemistry for a list of chemical formulas and their reaction to heat.|See the guide to chemistry for a list of chemical formulas and their reaction to heat.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:ChemMaster 3000|}}
{{#if:|
{{#if:|Chemmaster.gif|}} ChemMaster 3000
Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
Contents
Description
{{{contents}}}
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
| {{#if:Put beaker with stuff in, make stuff containing bottles/pills for further use|
{{#if:|Chemmaster.gif|}} ChemMaster 3000
Found in: Chemistry Used for: Making bottles and pills Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
Description
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.|No description}}
| {{#if:Making bottles and pills|
{{#if:|Chemmaster.gif|}} ChemMaster 3000
Found in: Chemistry Used for: Making bottles and pills
Description
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Reagent Grinder|}}
{{#if:|
{{#if:|Blender.png|}} Reagent Grinder
Found in: Chemistry, Kitchen, Bar, Hydroponics, Xenobiology Used for: Grinding and liquefying reagents Strategy: Put something in it and choose what you want to do with it
Contents
Description
{{{contents}}}
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
Grown foods (bananas, liberty caps, corn, carrots, and chilies)
Other grown items (nettles and death nettles)
Snacks (chips and candy)
| {{#if:Put something in it and choose what you want to do with it|
{{#if:|Blender.png|}} Reagent Grinder
Found in: Chemistry, Kitchen, Bar, Hydroponics, Xenobiology Used for: Grinding and liquefying reagents Strategy: Put something in it and choose what you want to do with it
Description
{{#if:Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
Grown foods (bananas, liberty caps, corn, carrots, and chilies)
Other grown items (nettles and death nettles)
Snacks (chips and candy)|Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
Grown foods (bananas, liberty caps, corn, carrots, and chilies)
{{#if:Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
Grown foods (bananas, liberty caps, corn, carrots, and chilies)
Other grown items (nettles and death nettles)
Snacks (chips and candy)|Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
Grown foods (bananas, liberty caps, corn, carrots, and chilies)
| The item needs to have the name defined. }} }} }} }}
{{#if:Morgue Tray|}}
{{#if:|
{{#if:|Morgue_tray.png|}} Morgue Tray
Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
Contents
Description
{{{contents}}}
Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
Blue light: No body or object.
Green light: Body with a ghost in it, will beep loudly to catch attention
Red light: Body with no ghost or braindead/catatonic.
Yellow light: Non-body object.
| {{#if:Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close|
{{#if:|Morgue_tray.png|}} Morgue Tray
Found in: Morgue Used for: Storing dead people Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
Description
{{#if:Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
Blue light: No body or object.
Green light: Body with a ghost in it, will beep loudly to catch attention
Red light: Body with no ghost or braindead/catatonic.
Yellow light: Non-body object.|Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
Blue light: No body or object.
Green light: Body with a ghost in it, will beep loudly to catch attention
Red light: Body with no ghost or braindead/catatonic.
{{#if:Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
Blue light: No body or object.
Green light: Body with a ghost in it, will beep loudly to catch attention
Red light: Body with no ghost or braindead/catatonic.
Yellow light: Non-body object.|Holds one person (preferably dead) on the tray within. Has a light on the side to notify about the body if it has a ghost in them
Blue light: No body or object.
Green light: Body with a ghost in it, will beep loudly to catch attention
Red light: Body with no ghost or braindead/catatonic.