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==Other Reagents== {{anchor|Other Recipes}}These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of [[Grenade|grenades]], but some can be quite dangerous. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Reaction conditions ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate |- !style='background-color:#FFEE88;'|{{anchor|Ice}}Ice<span style="color:#3853a4;background-color:white">▮</span> ||{{RecursiveChem/Ice}} |{{COLDREACTION}}<br><b>Min react temp:</b> below 274K <br> |Chilly! |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Saltwater}}Saltwater<span style="color:#aaaaaa9d;background-color:white">▮</span> |{{RecursiveChem/Saltwater}} |N/A |When applied via patch, touch, or vapor: Reduces {{TGMEDBLEEDING}} of all pierce {{TGMEDWOUND}}s by 0.06 per unit applied, to a minimum of 60% of the {{TGMEDWOUND}}'s default {{TGMEDBLEEDING}} rate. Reduces {{TGMEDBLEEDING}} of all slash {{TGMEDWOUND}}s by 0.1 per unit applied, to a minimum of 50% of the {{TGMEDWOUND}}'s default {{TGMEDBLEEDING}} rate. Increases the sanitization of all {{TGMEDBURN}} {{TGMEDWOUND}}s by 0.6 per 30 units, reduces their infestation by 0.5 per 30 units, and increases their infestation rate by .07 per 30 units. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Baldium}}Baldium<span style="color:#ECB2CF;background-color:white">▮</span> <br>Inverse: [[#Maldium|Maldium]] <30% |{{RecursiveChem/Baldium}} |<b>Min react temp:</b> 395K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |If applied by touch or vapor, sets hairstyle to Bald and facial hairstyle to Shaved. Chance of baldness occurring is affected by touch protection. Keep away from the [[Clown]]! (Results in 1 unit instead of 3) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Barbers Aid}}Barber's Aid<span style="color:#A86B45;background-color:white">▮</span> |{{RecursiveChem/Barber's Aid}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |If applied by touch or vapor, randomizes hair style. Affected by touch protection. (Results in 5 units instead of 3) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust<span style="color:#0000CC;background-color:white">▮</span> |{{RecursiveChem/Bluespace_Dust}} |N/A |Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|BZ Metabolites}}BZ Metabolites<span style="color:#FAFF00;background-color:white">▮</span> |Breathe [[Guide_to_Atmospherics#BZ|BZ gas]] |N/A |Reduces a [[Changeling|changeling's]] chemicals by 2 per tick. Note that because the default chemical regeneration rate is also 2 per tick, this does not actively drain chemicals under normal circumstances, instead exactly canceling the [[changeling]]'s inherent chemical gain. Causes 10 seconds of hallucinations per tick, regardless of any shapeshifting ability or lack thereof. |0.08 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Bone Dust}}Bone Dust<span style="color:#dbcdcb;background-color:white">▮</span> |{{RecursiveChem/Bone Dust}} |N/A |Used in the creation of Bone Gel |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Bone Gel}}Bone Gel |{{RecursiveChem/Bone Gel}} |<b>Min react temp:</b> 630K <br> |Creates a [[Guide_to_Wounds#Severe:_Hairline_Fracture|Bone Gel]], useful for treating broken bones. Always read the warning label! |N/A |- !style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#7A4E33;background-color:white">▮</span> |{{RecursiveChem/Concentrated Barber's Aid}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |If applied via touch or vapor, sets hairstyle to Very Long Hair, and facial hairstyle to Beard (Very Long). This is affected by touch protection. After 21 / {{PURITY}} ticks, causes those that do not naturally grow hair, such as lizardpeople, to grow head hair. If 100% pure, this will override and remove the Smooth-Headed quirk. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Candle}}Candle |{{RecursiveChem/Candle}} |<b>Min react temp:</b> 374K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Creates a red candle for use in decoration or rituals. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide<span style="color:#B0B0B0;background-color:white">▮</span> |{{RecursiveChem/Carbon Dioxide}} |<b>Min react temp:</b> 777K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. When exposed to a turf, such as through splashing or smoke, will create (volume / 20) moles of gaseous CO2, at a temperature equal to that of its original container. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Carpet}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[Grenade|grenade]] or spray bottle. Ingredient in [[#Barber's Aid|Barber's Aid]].<br> Can be mixed 1:1 with other chemicals to create different types of carpet:<br> <div class="toccolours mw-collapsible mw-collapsed"> Click expand for list of recipes. <div class="mw-collapsible-content"> {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}: Black Carpet<br> {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}: Blue Carpet<br> {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}: Cyan Carpet<br> [[Guide_to_drinks#Green_Beer|Green Beer]]: Green Carpet<br> [[Guide_to_drinks#Orange_Juice|Orange Juice]]: Orange Carpet<br> {{Tooltip|[[#Regenerative_Jelly|Regenerative Jelly]]|{{RecursiveChem/Regenerative_Jelly}}}}: Purple Carpet<br> [[#Liquid_Gibs|Liquid Gibs]]: Red Carpet<br><br> Some of the above carpet chemicals can be further refined:<br> Black Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Black Carpet<br> Blue Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Blue Carpet </div> </div> |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span> <br>Inverse: [[#Dulling Reagent|Dulling Reagent]] <30% |{{RecursiveChem/Colorful Reagent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Randomly colors floor, items and people. Keep away from the clown. Add this to your [[#Smoke|smoke]] [[Grenade|grenade]] for a "rainbow bomb". |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span> |{{RecursiveChem/Condensed Capsaicin}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Also known as "pepper spray". A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing "pepper proof" gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status_Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status_Effects#Confusion|confusion]] and 10 seconds of slowdown. <br> Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Life}} |N/A |Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) |N/A |- !style='background-color:#FFEE88;'|{{anchor|Life (Friendly)}}Life (Friendly)<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Life (Friendly)}} |N/A |Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) |N/A |- !style='background-color:#FFEE88;'|{{anchor|Life (Friendly)}}Lifish<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Lifish}} |N/A |Creates one or multiple fish from all possible fishes. (Results in 1 unit instead of 3) |N/A |- !style='background-color:#FFEE88;'|{{anchor|Cellulose Fibers}}{{anchor|Cellulose}}Cellulose Fibers |{{RecursiveChem/Cellulose}} |N/A |A crystaline polydextrose polymer. Plants swear by this stuff. Used for making [[#Medicated_Suture|Medicated Sutures]]. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Cellulose Carbonization}}Cellulose Carbonization |{{RecursiveChem/Cellulose_Carbonization}} |<b>Min react temp:</b> 512K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Turns [[#Cellulose|cellulose]] into carbon. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium |{{RecursiveChem/Corgium}} |N/A |Creates your own Corgi! |N/A |- !style='background-color:#FFEE88;'|{{anchor|Color Powder}}Color Powder<span style="color:#DA0000;background-color:white">▮</span> |Grow [[Guide_to_hydroponics#Rainbow_Bunch|Rainbow Bunch]] |N/A |Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name "color powder". |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Crayon Powder}}Crayon Powder<span style="color:#DA0000;background-color:white">▮</span> |Grind a [[General_items#Crayon|crayon]] |N/A |A variety of [[#Color_Powder|Color Powder]] that works the same except it can't color mobs. There are several different crayon powder colors. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#ADB5DB;background-color:white">▮</span> |{{RecursiveChem/Cryptobiolin}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Causes [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Dizziness|dizziness]]. This is essential to make [[#Spaceacillin|Spaceacillin]]. |0.6 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span> |{{RecursiveChem/Drying Agent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. When applied to a slippery turf, removes 10 seconds of slipperiness per unit. (Results in 3 units instead of 4) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span> |{{RecursiveChem/Foaming Agent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Used in [[#Metal Foam|Metal Foam]] production. (Results in 1 unit instead of 2) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span> |{{RecursiveChem/Firefighting Foam}} |{{COLDREACTION}}<br><b>Min react temp:</b> 200K <br><b>Overcool temp:</b> 5K <br><b>pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Very endothermic<br>Mildly H+ consuming |When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Glitter}}Glitter<span style="color:#FFFFFF;background-color:white">▮</span> |Prize from [[Computers#Arcade_Machines|arcade machines]] |N/A |White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|gases]]. Used for pranks. Can be cleaned up with the ordinary [[Janitor#Equipment|cleaning tools]]. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#D3B913;background-color:white">▮</span> |{{RecursiveChem/Glycerol}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Gravitum}}Gravitum<span style="color:#ff0000;background-color:white">▮</span> <br>Inverse: [[#Newtonium|Newtonium]] <30% |{{RecursiveChem/Gravitum}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Makes you completely weightless as long as it's in your system. Can be sprayed on objects to make them weightless as well, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff. |0.04 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Growth Serum}}Growth Serum<span style="color:#ff0000;background-color:white">▮</span> |{{RecursiveChem/Growth_Serum}} |N/A |Makes you larger as long as it's in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Hollow Water}}Hollow Water<span style="color:#ff0000;background-color:white">▮</span> |{{RecursiveChem/Geyser}} |N/A |Used in a catalystic reaction where it gets turned into holy water if its mixed with holy water. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#E07DDD;background-color:white">▮</span> |{{RecursiveChem/Impedrezene}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 {{BRAIN}} and 50% to cause [[Status_Effects#Drowsiness|drowsiness]]. (Results in 2 units instead of 3) Opiate(10 points) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Quantum Hair Dye}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span> |1 part Sugar<br>1 part Banana Juice |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Causes you to laugh. (Results in 10 units instead of 2) |instant |- !style='background-color:#FFEE88;'|{{anchor|Magillitis}}Magillitis<span style="color:#00f041;background-color:white">▮</span> |[[Syndicate_Items#Magillitis_Serum_Autoinjector|Syndicate uplink]] |N/A |Turns monkeys and humans into gorillas after 10 cycles. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product |10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon |N/A |Creates a slab of chemically processed meat. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam |{{RecursiveChem/Metal Foam}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br> Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Metalgen}}Metalgen |{{RecursiveChem/Metalgen}} |Randomized! (But will always require some amount of [[Guide to chemistry#Wittel|Wittel]]) |Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Metalgen Imprint}}Metalgen Imprint |{{RecursiveChem/Metalgen Imprint}} |N/A |When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it [[#Touch|touches]] them. Note that certain materials, like diamonds, don't have a liquid form. Silicon will work for glass. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Nanomachines}}Nanomachines<span style="color:#535E66;background-color:white">▮</span> |Roburgers from [[Guide_to_xenobiology#Silver_Slime|silver slime extracts]] |N/A |Inflicts a [[Infections#Simple_Diseases|disease]] which turns the victim into a [[Cyborg|cyborg]] with [[Asimov#Core_AI_Modules|Asimov laws]]. The disease can be cured with an injection of copper. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent<span style="color:#664B63;background-color:white">▮</span> |{{RecursiveChem/Smart Foaming Agent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Required to make [[Guide_to_chemistry#Smart_Metal_Foam|smart metal foam]]. (Results in 3 units instead of 5) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam |{{RecursiveChem/Smart Metal Foam}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide<span style="color:#808080;background-color:white">▮</span> |{{RecursiveChem/Nitrous Oxide}} |<b>Min react temp:</b> 525K <br><b>Overheat temp:</b> 575K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 '''Unstable purity:''' 0.3<br>Mildly exothermic<br>Mildly H+ consuming |Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. When heated to 575K, creates a shockwave than explodes. When applied via vapor or inhale, causes 2 seconds of [[Status_Effects#Drowsiness|drowsiness]] per unit, with a minimum of 4 seconds. This is reduced by touch protection. When applied via inhale, causes 0.25 {{BRAIN}} and 10 seconds of [[Status Effects#Hallucinations|Hallucinations]] per unit. Each tick, increases the {{TGMEDBLEEDING}} of any {{TGMEDBLEEDING}} {{TGMEDWOUND}}s by 0.5, unless a coagulant is present. This effect does not stack with the identical effect of [[Guide to chemistry#Heparin|Heparin]]. Has a 10% chance per second to cause 2 seconds of[[Status_Effects#Confusion|confusion]], up to a maximum of 5 seconds, and deal 2 losebreath. Causes 4 seconds of [[Status_Effects#Drowsiness|drowsiness]] per tick. Nitrous Oxide has an explosive power of 1/9 and a modifier of 1. '''Overheat Effect''': Causes a shockwave effect, similar to but weaker than [[Guide to chemistry#Sorium|Sorium]], then explodes. '''Impure Effect:''' Removes a volume of reagents from the reaction vessel, and creates volume / 2 moles of gaseous N2O at a temperature equal to that of the reaction vessel. The volume of reagents removed is proportional to the current speed of the reaction. |0.6 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Silver Solidification}}Silver Solidification |{{RecursiveChem/Silver Solidification}} |N/A |Solidifies a large amount of liquid Silver into a bar. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification |{{RecursiveChem/Gold Solidification}} |N/A |Solidifies a large amount of liquid Gold into a bar. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification |{{RecursiveChem/Plasma Solidification}} |N/A |Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Uranium Solidification}}Uranium Solidification |{{RecursiveChem/Uranium Solidification}} |N/A |Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets |{{RecursiveChem/Plastic Sheets}} |N/A |Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft [[Medical_items#Large_Water_Bottle|plastic bottles]] [[File:large_water_bottle.png]] and other novelties. Be sure to put some plastic sheets in the Protolathe, as plastic is needed for a lot of advanced medical equipment. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Romerol}}Romerol<span style="color:#123524;background-color:white">▮</span> |[[Syndicate_Items#Romerol|Syndicate uplink]] |N/A |Romerol adds a zombie infection tumor (festering ooze) to the victims' heads. When those victims die, they will revive as [[Zombie#Romerol_Zombies|zombies]] who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. Can be applied with both [[#Touch|touch]] and [[#Ingest|ingestion]]. The tumor can be removed with [[Surgery#Romerol_Tumor|surgery]]. |instant |- !style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span> |{{RecursiveChem/Royal Bee Jelly}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Serotrotium}}Serotrotium<span style="color:#202040;background-color:white">▮</span> |[[Guide_to_hydroponics#Strange_Seeds|Strange seeds]] |N/A |Makes you randomly twitch, drool, moan and gasp. |0.1 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Soap}}Soap |{{RecursiveChem/Soap}} |N/A |Creates a bar of soap. Slightly slower at cleaning than with what you can find on the station. Can not react in a body. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span> |{{RecursiveChem/Space Cleaner}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints). |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span> |{{RecursiveChem/Spray Tan}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span> |{{RecursiveChem/Space Lube}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#D0EFEE;background-color:white">▮</span> |{{RecursiveChem/Sterilizine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |When applied via touch or vapor, increases the speed of surgical steps by 20%. Useful for surgery in less than ideal conditions. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat |{{RecursiveChem/Synthmeat}} |N/A |Creates a slab of synthetic meat. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Medicated Suture}}[[File:Medicated_suture.png]] Medicated Suture |{{RecursiveChem/Medicated_Suture}} |N/A |Creates a [[Medical_items#Medicated_Suture|Medicated Suture]]. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Advanced Regenerative Mesh}}[[File:Advanced_regenerative_mesh_closed.png]]Advanced Regenerative Mesh |{{RecursiveChem/Advanced_Regenerative_Mesh}} |N/A |Creates an [[Medical_items#Advanced_Regenerative_Mesh|Advanced Regenerative Mesh]]. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Mourning_Poultice}}[[File:Mourning_poultice.png]]Mourning Poultice |{{RecursiveChem/Mourning_Poultice}} |N/A |Creates a [[Medical_items#Mourning_Poultice|Mourning Poultice]]. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Organic Slurry}}Organic Slurry<span style="color:#545000;background-color:white">▮</span> |Dipping a Dead mouse in 3 to 45 units of welding fuel and grinding it down. |N/A |A mixture of various differently colored fluids. Only works when [[#Ingest|ingested]]. If [[#Inject|injected]], will revert to Welding Fuel. Randomly induces vomiting and later short [[Status_Effects#Stun|stuns]] as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span> |{{RecursiveChem/Pax}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Pacifies by preventing the victim from using {{Combat_Mode}}, certain harmful weapons and only letting them use passive or aggressive {{Grab}}.. Non-harmful weapons such as [[Security_items#Disabler|disablers]] still work. |0.1 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Synthpax}}Synthpax<span style="color:#AAAAAA55;background-color:white">▮</span> |[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] |N/A ||Same as [[#Pax|Pax]] but metabolises much faster. Can only be produced by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. |0.6 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Dizzying_Solution}}Dizzying Solution |[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] |N/A ||Makes the target [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Confusion|confused]]. Can only be produced by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. |0.6 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Tranquility}}Tranquility<span style="color:#9A6750;background-color:white">▮</span> |Gondola Meat |N/A |Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victim's body and slowly turns them into a Gondola. Can be cured with [[#Condensed_Capsaicin|Condensed Capsaicin]]. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}{{anchor|Enriched Liquid Electricity}}Liquid Electricity<span style="color:#97ee63;background-color:white">▮</span> |{{RecursiveChem/Liquid_Electricity}} |N/A |The blood of Ethereals. Does nothing in non-ethereals unless it's the 'enriched' type found in some plants and food. Enriched Liquid Electricity periodically electrocutes any non-Ethereals that have it in their system. Insulated gloves do not protect against this. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Monkey Powder}}Monkey Powder |{{RecursiveChem/Monkey_Powder}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4) |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Electrolysis}}Electrolysis |{{RecursiveChem/Electrolysis}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming |Turns the ingredients into 2.5u hydrogen and 2.5u oxygen. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Salt Electrolysis}}Salt Electrolysis |{{RecursiveChem/Salt Electrolysis}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Weakly exothermic<br>Mildly H+ consuming |Turns the ingredients into 2.5u of sodium and 2.5u chlorine. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Butterflium}}Butterflium |{{RecursiveChem/Butterflium}} |N/A |When mixed, the ingredients are consumed and a random number of randomly-colored butterflies is spawned, depending on the volume. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Scream}}Scream |{{RecursiveChem/Scream}} |N/A |When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Slime Extractification}}Slime Extractification |{{RecursiveChem/Slime_Extractification}} |N/A |The mixture condenses into a [[Guide_to_xenobiology#Grey_Slime|grey slime extract]]. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Ants}}Ants<span style="color:#993333;background-color:white">▮</span> |{{RecursiveChem/Ants}} |<b>Min react temp:</b> 50K<br> <b>Overheat temp:</b> 900K<br> <b>Optimal pH range:</b> 3 to 12 |Results in 3 parts instead of 10<br> Colonies of ants start appearing on the floor when a food item is left there for several minutes. They deal some brute damage when someone walks over them and can turn into a colony of space fire ants, which deals even more damage if a regular colony gets burned. You can scoop up ant colonies with beakers or other containers. You can also splash ants onto the floor to create new colonies.<br> They deal increasing amounts of brute damage when in a body (roughly 32 brute with 100u of ants) while also making the victim scream random phrases about the ants. |N/A |- !style='background-color:#FFEE88;'|{{anchor|Ant Slurry}}Ant Slurry |{{RecursiveChem/Ant_Slurry}} |N/A |Consumes the reagents and creates a friendly giant ant. |N/A |} ===Virology Recipes=== These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Reaction conditions ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description |- !style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span> |{{RecursiveChem/Virus Rations}} |N/A |Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2) |- !style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span> |{{RecursiveChem/Virus Food}} |<b>Min temp:</b> 600K<br><b>Overheat:</b> 700K<br><b>Optimal pH:</b> 5 to 9 <br><b>Min purity:</b> 0.15 |Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[Virology]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) |- !style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span> |{{RecursiveChem/Mutagenic Agar}} |N/A |Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2) |- !style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span> |{{RecursiveChem/Sucrose Agar}} |N/A |Used to get a [[Infections|virus]] symptom of level 4. |- !style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span> |{{RecursiveChem/Weakened Virus Plasma}} |N/A |Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5. |- !style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span> |{{RecursiveChem/Virus Plasma}} |N/A |Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2) |- !style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> |{{RecursiveChem/Decaying Uranium Gel}} |N/A |Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2) |- !style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> |{{RecursiveChem/Unstable Uranium Gel}} |N/A |Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6) |- !style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> |{{RecursiveChem/Stable Uranium Gel}} |N/A |Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21) |- !style='background-color:#FFEE88;'|{{anchor|Blood Duplication}} Blood Duplication<span style="color:#B31008;background-color:white">▮</span> |{{RecursiveChem/Blood Duplication}} |N/A |Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it's easy to produce and allows you to infinitely create blood for use in chemfactories. |} There are also chemicals that do nothing, which can be found in [[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]. Example: Plastic Polymers{{anchor|Plastic Polymers}}. ===Mutation Toxins=== Obtainable through [[Guide_to_xenobiology|xenobiology]], these chemicals transform humanoids into other [[Guide_to_races|races]]. It only takes 1u to start the transformation. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:100px; background-color:#FFDD66;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate |- !style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}}{{anchor|Mutation Toxin}}{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> |[[Guide_to_xenobiology#Green_Slime|Green slimes]] |After 20 cycles (about 4 units) transforms you into a random [[Slimepeople|slimeperson]] subspecies. If you're already a slimeperson this will randomly change your subspecies. Used to be named ''Slime Mutation Toxin''. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}}{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> |[[Guide_to_xenobiology#Green_Slime|Green slimes]] |After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Lizardpeople|lizardperson]]. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> |[[Guide_to_xenobiology#Green_Slime|Green slimes]] |After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Human|human]]. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span> |[[Guide_to_xenobiology#Black_Slime|Black slimes]] |Makes the victim contract a disease which slowly morphs them into a [[slime]]. The disease can be cured with [[Guide_to_food#Frost_Oil|Frost Oil]]. |0.2 units per tick |} === Unique Chemicals === These reagents have either a bit more to their use or reaction - making them a bit of unique case {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='background-color:#FFDD66; width:120px;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66; width:140px;'|Reaction conditions ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties |- !style='background-color:#FFEE88;'|{{anchor|Eigenstasium}}Eigenstasium<span style="color:#5020F4;background-color:white">▮</span> <br>Impurity: [[#Eigenswap|Eigenswap]] <br>Failed: [[#Bluespace Dust|Bluespace Dust]] <40% <br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> |{{RecursiveChem/Eigenstasium}} |<b>Min temp:</b> 350K <br><b>Overheat:</b> 650K <br><b>Optimal pH:</b> 9 to 12 <br><b>Unstable purity:</b> <40% <br>Extremely exothermic <br>H+ producing |A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient. <div class="toccolours mw-collapsible mw-collapsed"> '''Expand for the full description of effects.''' <div class="mw-collapsible-content"> If the purity of the reagent is over 90%, it will teleport the player to the creation location on consumption (ingestion only) Next, it will save the location you took the reagent, and create a blue eigenstate version of your character to signal where you will return to. When the reagent leaves a patients bloodstream, it will teleport the player back to the consumption location. If stabilizing agent is in your bloodstream when the Eigenstasium leaves your bloodstream, '''the return teleport will be prevented entirely.''' Dying does not stop processing, you will still return to the consumption location even if dead. Overdosing causes the stability of your character to split - Teleporting you to a random location close to where you are every second and causing Disgust. Afterwards you will slowly become more and more unstable causing various effect. At the end of your symptoms, you get transposed with an alternate reality form of yourself... which can be a way to fix some debilitating traumas or addictions. These effects, up until transposition, can be reversed/held off by taking stabilising agent, bluespace dust or more eigenstasium. Spraying this on multiple lockers on the same tile (with an over 80% pure reagent) links the lockers together, creating eigenlockers. Eigenlocker are linked together, teleporting whatever enters them to the next locker in the sequence. You can link as many lockers as you like in a sequence, but you have to have all the lockers on top of each other when you link them. Lockers with a damaged link (i.e. all other lockers in the sequence are destroyed) can be reused in a sequence, but otherwise linked lockers can't be relinked. <\div> <\div> |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 50% <br><b>OD:</b> 15u <br>Works on the dead |- |} === Lavaland Chemicals === Found primarily in Lavaland flora. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Found in ! scope="col" style='background-color:#FFDD66;'|Type ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate |- !style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span> |Mushroom Cap (Inocybe), from tall mushrooms |Food |10% chance each second to deal 4 losebreath, 2 {{BRAIN}} (max 150), 3 {{TGMEDTOX}}, 10 {{TGMEDSTAM}} and 10 seconds of blurred vision. Knocks you unconcious after 10 cycles. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span> |{{RecursiveChem/Tinea_Luxor}} |Food |Makes the consumer glow. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span> |Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) |Food |80% chance to heal 1 burn and 1 brute damage each tick. |0.4 units per tick |- |}
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