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=== Driver Scripture === These scriptures are unlocked by default and have no unlock requirement. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Icon ! style='background-color:#E6A500;' width='80px'|Name ! style='background-color:#E6A500;' width='140px'|Power Cost ! style='background-color:#E6A500;' width='659px'|Description ! style='background-color:#E6A500;' width='70px'|Invocation Time ! style='background-color:#E6A500;' width='50px'|Invokers Required |- style="text-align: center;" ![[File:Abscond.png]] |'''Abscond''' |5 W + 95 W if pulling a mob |Returns you to Reebe. If you're dragging a mob behind you, extra power will be spent in order to bring the mob with you to Reebe. |5 seconds |1 |- style="text-align: center;" ![[File:Kindle.png]] |'''Kindle''' |125 W |Charges the invoker's clockwork slab with energy. Attacking a tile that you can see with the slab will fire a short-range (2 tiles) projectile towards it; if the projectile hits a non-servant, they will be stunned and muted. ''Note that damage reduces the duration of the stun!'' This scripture is your main way of subduing targets for conversion. |3 seconds |1 |- style="text-align: center;" ![[File:Sigil_of_submission.png]] |'''Sigil of Submission''' |125 W |Creates a sigil of submission beneath you. It is glowing and obvious, so make sure to hide it or not place it until you're ready; it's a dead giveaway! When a non-servant is held over this sigil for eight seconds while another servant is nearby (this is important - it will not work otherwise), they will be converted into a servant if they're an eligible target. <br> Like all sigils, it can be destroyed by clicking on it with harm intent, so make sure to destroy it once you're done using it. |6 seconds |1 |- style="text-align: center;" ![[File:Hateful_manacles.png]] |'''Hateful Manacles''' |25 W |Charges the invoker's slab with energy. While charged, you can hit any non-servant with it to start handcuffing them like a normal pair of handcuffs. Restraints made in this way fall apart once they're removed. |1.5 seconds |1 |- style="text-align: center;" ![[File:Vanguard.png]] |'''Vanguard''' |25 W |Applies the Vanguard buff for 20 seconds. Vanguard will absorb all stuns you take, allowing you to ignore them until the effect expires; when it does, 25% of the stuns absorbed will be applied to you at once. If you absorb over 30 seconds worth of stuns, you will be knocked unconscious for double the amount instead. |3 seconds |1 |- style="text-align: center;" ![[File:Sentinels_compromise.png]] |Sentinel's Compromise |100 W |Charges the invoker's slab with energy. While charged, you can use it on any servant within your sight range (including yourself) to heal all of their brute, burn, and oxygen damage. However, half of all the damage healed is redone in the form of toxin damage, which isn't healed. This also removes all holy water from the body - the only thing that can deconvert you! <br> Because Reebe's floors heal toxin damage of servants above them, this is an efficient but slow form of healing. |3 seconds |1 |- style="text-align: center;" ![[File:Integration_cog.png]] |'''Integration Cog''' |10 W |Creates an integration cog in your hand. This is a stealthy and slow power generator that can be inserted into any APC to passively drain its power for the cult. This is known as "cogging" the APC. Note that the cog can also slice open a locked APC's cover, so you don't need to use any other tools to cog an APC besides the cog itself! <br> Generates 5 W per second when in an APC, as long as the APC has the power to supply that amount. |1 second |1 |- style="text-align: center;" ![[File:clockwork_slab.gif]] |Replicant |25 W |Creates a new clockwork slab. |1.5 seconds |1 |- style="text-align: center;" ![[File:Wraithspectacles.png]] |Wraith Spectacles |50 W |Creates a pair of glasses that, when worn, allow you to see through walls. While worn, they slowly cause eye damage; this eye damage naturally heals when the glasses aren't in use. <br> [[File:Herald_beacon.png|16px]] If the herald's beacon is activated, the specs deal no eye damage, making them effectively infinite. |1 second |1 |- style="text-align: center;" ![[File:Sigiloftransgression.png]] |Sigil of Transgression |50 W |Creates a sigil of transgression below you. It's nearly invisible, and when a non-servant crosses it, they will be stunned for around ten seconds and blinded. <br> Like all sigils, it can be destroyed by clicking on it with harm intent. |5 seconds |1 |- |} ==== Cyborg Scripture ==== Unique, Servant cyborg only scriptures. These count as Driver scriptures, but only certain cyborg modules have access to them. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='80px'|Name ! style='background-color:#E6A500;' width='140px'|Component Cost ! style='background-color:#E6A500;' width='660px'|Description ! style='background-color:#E6A500;' width='70px'|Invocation Time ! style='background-color:#E6A500;' width='50px'|Invokers Required |- style="text-align: center;" ![[File:Judicial.png]] |Judicial Marker |N/A |Charges the invoker's slab with judicial force for the next five seconds. You can click on any turf within range to place a judicial marker that functions identically to the one produced by a judicial visor. |3 seconds |1 |- style="text-align: center;" ![[File:Vanguard.png]] |Linked Vanguard |N/A |Functions similarly to the Vanguard scripture, but doesn't activate immediately; instead, it charges your slab with defensive force for the next five seconds. You can use this slab on another servant from range to grant both yourself and them Vanguard. |3 seconds |1 |- |}
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