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Clockwork Cult
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=== Script Scripture === Below is a list of all Script scripture. Script scriptures require the cult's total power to be at least '''50 kW''' to unlock. Scripture names in ''italics'' signify important scripture necessary to success. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='80px'|Name ! style='background-color:#E6A500;' width='140px'|Power Cost ! style='background-color:#E6A500;' width='660px'|Description ! style='background-color:#E6A500;' width='70px'|Invocation Time ! style='background-color:#E6A500;' width='50px'|Invokers Required |- style="text-align: center;" ![[File:Ocularwarden.png]] |Ocular Warden |250 W |Creates an ocular warden, a fragile defensive turret that deals burn damage to non-servants within a three-tile radius.<br> The warden does approx. 15 damage per second, reduced by 5% for every tile between the warden and its target, and 10% for every dense object between them.<br> Wardens have 25 max integrity, and cannot be placed within three tiles of one another. |10 seconds |1 |- style="text-align: center;" ![[File:Vitalitymatrix.png]] |Vitality Matrix |1 kW |Creates a vitality matrix, a hard-to-see sigil that will drain the health of non-servants that stand on it in the form of toxin damage.<br> For each point of damage done, one point of global vitality is created.<br> It will also destroy the bodies of any non-servants on top of it and produce a burst of an extra 100 vitality.<br> Finally, it will consume vitality to heal servants, and can revive dead ones for 150 vitality. Note that servants can only be revived in this way once per minute. |6 seconds |1 |- style="text-align: center;" ![[File:Clockworkproselytizer.png]] |''Replica Fabricator'' |250 W |Creates a replica fabricator, an important omnitool that creates, converts, repairs, and destroys.<br> It can be used to consume brass, metal, glass sheets, plus metal rods, to create power directly.<br> Using it on airlocks, walls, floors, etc. will consume power to convert them to clockwork variants.<br> It also swaps clockwork walls to clockwork floors (and vice-versa) when used on them.<br> Use it in-hand to produce five brass sheets at a cost of 1.25 kW of power. This is your main way of getting construction materials.<br> Servants start with a fabricator by default. Note that power is drawn from the globally-available pool. |2 seconds |1 |- style="text-align: center;" ![[File:Judicialvisor.png]] |Judicial Visor |400 W |Creates a judicial visor, which can be worn as eyewear.<br> When worn, it can be used by a servant to create a 3x3 judicial marker at the target location, which slightly stuns everyone nearby and applies Belligerent, reducing their movement speed. After three seconds, the marker explodes, causing brute damage to anyone standing on top of it.<br> The visor has a 30-second cooldown. |1 second |1 |- style="text-align: center;" ![[File:Ratvarspear.png]] |Clockwork Armaments |250 W |Links a set of Ratvarian armor to the invoker. Order now and receive a Ratvarian spear too, absolutely free!<br> The armor and spear can be called separately:<br><br> - The armor will replace clothing you're wearing. It provides heavy brute and bullet resistance, as well as protects from fire, but is weak to lasers. It also protects from shocks and slipping. There is a 2-minute cooldown on calling the armor.<br><br> - The spear appears in your hand, and can be called and dismissed at will. It does 15 damage (10% armor penetration) by default, plus five extra burn. This burn damage also produces global vitality equal to the damage dealt.<br>The spear can also be thrown to deal 25 damage to the hit target, as well as stunning them. This snaps the spear, causing a 30-second cooldown period before it can be called again. |2 seconds |1 |- style="text-align: center;" ![[File:Spatialgateway.gif]] |Spatial Gateway |400 W |Creates a one-way gateway to a target conscious servant or clockwork obelisk. By default, it has only one use, and lasts for 4 seconds.<br> Spatial gateways opened to clockwork obelisks have doubled duration and uses. |8 seconds |At least 1 |- |}
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