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==Abductor Agent== [[File:Agent.png|64px]] ===Duties=== You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans. Teleport in, incapacitate a human and secure the area for scientist arrival. Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate! ===Equipment=== {| class="wikitable" ! style="font-weight: bold;" | Name ! style="font-weight: bold;" | Icon ! style="font-weight: bold;" | Purpose |- | Agent Vest | [[File:Abductor_vest_stealth.png|Vest]] | The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Remember: Modes are controlled remotely by your ship console! Communicate frequently and let the scientist know when you need to change modes. |- | Agent Vest Stealth Mode | [[File:Abductor_vest_stealth.png|Vest]] | Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console. This vest mode is more commonly used, as it allows you to be more stealthy, and is more useful for sneaking up to isolated targets to abduct them. |- | Agent Vest Combat Mode | [[File:Abductor_vest_combat.png|Vest]] | This mode significantly increases armor values of the vest and allows you to use an inbuilt anti-stun injector with a long cooldown. You can't maintain the disguise in this mode. Use it in a pinch. |- | Abductor Silencer | [[File:Abductor_silencer.png|Silencer]] | Use this device to silently turn off radios and headsets around the targeted human. Especially useful during abductions, in the event of the subject waking up or screaming for help before you can put them to sleep. |- | Alien Pistol | [[File:Alien_pistol.png|Decloner]] | Your self-defense sidearm, fires radiation beams that deal clone damage but needs to be recharged using station rechargers. Remember you need your specimens alive! Holds ten energy rounds. This is a last resort, meaning you should only find yourself using it if you're without any other options or tools (or if you decide to go loud). |- | Advanced Baton | [[File:Wonderprod.png|Alien Baton]] | Use these to capture the specimens for research. It has 4 different modes, that can be toggled through by activating it in hand, and can't be used by humans, making it very useful as your main abducting tool. It has a stunning mode which acts as a regular stun baton would, a sleep inducement mode which will cause an already stunned human to go unconscious, a restraining mode which applies disposable alien handcuffs, and a probe mode which tells you if a subject is suitable for experiments or not. Remember, when abducting: Stun, Sleep, Cuff.<br> {{Leftclick}} to stun/sleep/cuff/probe non-harmfully. <br> {{Rightclick}} to only deal damage. |- | Agent Belt | [[File:Abductor_belt.png|Alien Toolbelt]] | Contains a set of extremely advanced tools, and can also contain other small items. |- | Tools | [[File:Abductor_screwdriver.gif|Alien Screwdriver]][[File:Abductor_wrench.gif|Alien Wrench]][[File:Abductor_crowbar.gif|Alien Crowbar]][[File:Abductor_wirecutters.png|Alien Wirecutters]][[File:Abductor_welder.png|Alien Welding Tool]][[File:Abductor_multitool.png|Alien Multitool]] | These tools are extremely fast compared to their station counterpart; additionally, the welding tool won't run out of fuel nor blind the user's eyes, and the multitool will show the function of all wires while [[hacking]]. |}
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