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== How to setup the SM, no hands required == Are there no competent Engineering Meat/Silicon staff? Are you also on a station filled with meatbags screaming for power and you don't even have a shell to wrench pipes with? Never fret for it is still possible to do a decent SM setup with just some tinkering of pipe and alarm settings. [[Guide to Atmospherics#H2|Head]] [[Guide to the Supermatter|here]] for a more detailed guide on the functions of the SM and Atmos in general [[File:AI Pipes.png|thumb|324x324px|Meta Station Atmospherics]] === Step One: Preparing Atmospherics === Go to Atmospherics, locate the "N2 to Pure" one, turn it on, alongside the "Pure to Ports" and "Mix to Engine" alongside any other pressure valve that leads the gas to the Engine room, if there is a Gas Mixer in the way of the N2, turn the node that the N2 is pumping into to 100% to let it through. The aforementioned Pumps needed to be turned on for Meta Station's Atmospherics are shown in the picture highlighted with an orange circle. This will put the N2 gas needed to cool the SM into its cooling loop, you do not need to alter the target pressure settings of these Pumps unless there's an emergency. Ensuring there is a thorough gas supply for the needs of late-joining Atmos Techs/Engineers is advised. [[File:SM ROOM AI2.png|thumb|324x324px|Meta Station SM Room]] === Step Two: Preparing the Cooling Loop === 1. Color Code: Orange. Turn on the "Atmospherics to Loop" Pressure Valve, do not edit the kPa (for now) '''WHY:''' This is the pump that lets in the gas from Step One to enter the Cooling Loop, it is left at 101 kPa for the same reasons that the Pressure Valves in Step One are, but in the case of a hot gas delamming emergency cranking up the outlet kPa limit to let in more cooling gas is perfectly fine. 2. Color Code: Green. Turn on all of these Valves/Filters, set them to maximum kPa/Volume, if they're Gas Filters have them filter nothing. '''WHY:''' The specifics of each pressure valve/filter is covered at detail in The Guide to the [[Guide to the Supermatter|Supermatter]], The summary is that we want to maximize the gas flow throughout the entire loop to improve the cooling of the Engine and maximizing the kPa outlet limit aids in this by allowing higher volumes of gas to pass through until the outlet pipenet hits the set kPa limit. The highlighted green Filters do not serve any purpose filtering any gas and so should be set to nothing. 3. Color Code: White. Turn on the Filter, set it to filter N2 '''WHY:''' This filters out whatever gases we don't want to remain in the Cooling Loop, such as combustible O2 with Plasma as the fuel. The reason why this is the only filter we set to filter anything in the line of waste filters, is because it will get rid of the waste gases before it reaches the other filters. 4. Color Code: Red. Turn off this pressure valve. '''WHY:''' This is a bypass intended to allow you to have the gases flow around the cooling loop without entering the chamber, but it is a detriment when the engine is running, due to joining the cooled gas input pipenet and heated gas output pipenet. 4. Color Code: Yellow. Set the Scrubbers to Expanded + Siphoning, set the Vents to internal kPa 0 '''WHY:''' Expanded makes it so that the Scrubber drain gas in a 3x3 area centered around itself as opposed to 1x1, Siphoning makes it grab every gas which we want so as to take out heated gas from the chamber and cool it in the loop. Internal kPa 0 makes it so that the Vent will try to fully empty the input pipenet, these settings maximizes the amount of cooled gas coming in and heated gas coming out. 5. Color Code: Light Blue '''(Optional)'''. Turn on the Freezers, set them to the lowest possible temperature. '''WHY:''' This is necessary on a map like Ice Box due to the Planetary snowy environment cooling less efficiently than the Freezers, but on a Space Station map the Freezers are less efficient than the void (which can cool down to 22 Kelvin), and so it mainly just functions as extra safety. === Step Three: Starting and Monitoring the Engine === Color Code: Beige. Turn on the Emitters '''WHY:''' The emitters stimulate the Crystal to send out bolts of energy which charge the station, when the SM engine is in danger turning these off is advised to help cool it down. Your engine is now setup, make sure to double check and once that's done you should now maximize the SMES Input and Output so that enough power gets distributed around the station. You can monitor the Crystal's state through the NT CIMS program that is pre-downloaded on one of the Computers in the SMES Room. === Words of Warning: === Even though you are able to setup the SM Engine by yourself with your (proverbial) hands tied behind your back, that doesn't mean you're an replacement for a competent Engineer crewmate nor that a Engineering Shell won't be handy. A decent saboteur can easily make you helpless to protect the engine by replacing the electronic pipe devices you can use with manual versions or regular pipes, can cut the cameras and or power, etc. It's possible to do more esoteric setups with NO2 or CO2 if you're skilled in Atmos, but it goes without saying that you're quite limited in how you can modify the engine. This guide was made with Meta Station in mind, but still works just the same for every station layout, since the main difference is that the location of pipes gets rearranged, but there are some critical quirks that some maps have for their SM chamber that you need to be wary of.
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