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Blood Cult
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== Cultist Tips == * '''You can solo convert non mindshielded crew by using a Spirit Realm rune and summoning a cult ghost.''' * Cultists can know a rune's name and effects by examining it. * Your dagger is a robust melee weapon with 15 damage and good armor-piercing, it can also be sharpened to further increase its lethality. The dagger also serves as an excellent last resort as it deals 25 damage when thrown. * Always be ready to summon a cultist in trouble. <b>Stunned or restrained cultists cannot call for help on the cult communion, so keep an eye on the Common channel. If you see a cultist being arrested be sure to report it in communion so they can be rescued before its too late! You can also use the spirit rune to check for cultists in trouble or ask ghosts for the location of dead cultists to revive</b>. * Spirit Sight is an incredibly powerful exploration tool, and ghosts can give you precious hints. * The chaplain's weapon makes them immune to most of your magic. Don't attempt to use stun spells on them while they have their weapon, or you will get discovered and likely killed. * Keeping a shade in a Soulstone Shard [[File:Soulstone.png]] with you will allow you to use two-person runes by yourself, by releasing and then recapturing the shade. However shades only count as cultists by invocation runes until after one minute of being released from the shade. * Shades can ventcrawl around the station (alt-click). * Cultists often find a use for medibots. Having a single bot with a low threshold, backed up by brutepacks or pylons, can keep your cult in fighting shape. * Get some plasteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate. The AI satellite even contains some spare plasma and metal that you can use to produce plasteel (if you can convince it to let you in.) * The EMP spell and Apocalypse Rune are both incredibly useful. They can give you access almost anywhere, just don't forget your crowbar! * Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune. *A [[construct]] can quickly take down an [[AI]]. The best one to do the job is the Wraith. It can jaunt into the core and take the AI down before the crew can respond. *Drawing a rune on a cult floor is 50% faster than on a normal floor (except the Nar'Sie rune). *If the Harvesters bring enough people to Nar'Sie you may or may not get a special ending. *You may be tempted to try converting the Free Golems down in mining but be warned, Adamantine Golems are '''anti-magic''' and your spells will not work on them, similarly, Silver and Cloth Golems are Holy and will also be immune to your conversion. *Use the conceal presence spell on a teleport rune to create a hidden teleport destination, perfect for safely escaping to. *Blood gathered from the blood rites spell can heal cultists instantly. You can also sap 50 units of blood directly from living people.
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