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Cargo Technician
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==[[File:Light_Bulb.png]] Tips== * There will usually be metal rods, metal sheets, and glass sheets in the auxiliary and primary tool storage areas. This can be a useful way to fill up the Autolathe at the start of the shift. If someone has already taken the materials, then some can either be ordered via the ordering console, or you can wait for the miners to bring up their mining hauls. *Make sure to send any and all crates that came on the cargo shuttle back to CentCom to increase the budget of cargo. Crates can also be found in maintenance, among other places. Other station items, like water/fuel tanks and stray materials, can be sold for credits. *Consider checking all the crates in cargo for items. There may be junk or even something valuable! It's probably going to be mostly trash, though. *When the shuttle arrives, activate the conveyor with the lever beside it. Consolidate the contents of the crates you ordered into one crate, leaving the manifests on the floor. Put what you ordered into one of the ID locked cargo tech lockers (lock them by clicking on them with your ID in your hand), to prevent trespassers being able to help themselves to it. *Once there is enough metal, consider building a [[Guide to construction#Conveyor Belt|conveyor system]] to unload the cargo shuttle faster. * Similarly to packaged crates, you can use the destination tagger on mail to send it directly to a department. *If any crew members have created a bounty cube, make sure to place it in the shuttle. Delivering it fast enough will give extra credits to Cargo and the cube's creator. Check the radio for updates on new cubes or cubes that are close to passing the bonus time limit! *Make sure no one else has any crates they want to load onto the shuttle by asking through Supply, then send back the shuttle. *Make sure to close the shutters on the shuttle before launching it. Otherwise, it will have all the air sucked out of it! This can even suck out packages, crates, and so on out of the shuttle while it's in transit! *Alternatively, you can build [[Guide_to_construction#Plastic|plastic]] shutters, which will prevent the contents of the shuttle from being sucked out, even if the shutters are left open. *Remember, your job is to order supplies for people, so if you're called to your desk, make sure to answer. All cargo officers come equipped with a desk bell that crewmembers can ring. *If you're looking to make a lot of money as a cargo technician without doing bounties, throw bounty cubes inside the cargo shuttle '''then''' scan them with your export scanner to receive a handling tip. *[[Machines#Autolathe|Moving]] the [[Autolathe]] out into the lobby will typically drastically reduce the number of break-ins into cargo itself. *Order manifest can be incorrect sometimes. This can range from the contents not fully matching up with the manifest, such as in ingredient crates, to the crate being entirely empty! Deny these manifests with the DENIED stamp. *If you accidentally approve a wrong manifest, you can still deny the manifest by using the deny stamp. If you accidentally deny a correct manifest, you're screwed. *You can [[Hacking#Supply Shuttle Console|hack cargo consoles]] to unlock additional things to order. * You can order most base minerals, such as glass and iron via the cargo console in the event that mining is slow, robotics is building a ton of stuff, or if you or someone else needs a lot of materials for a construction project. *If you are looking for a large quick cash injection, you can dispense some plasma from the ORM and load it up on the shuttle. A stack of 50 plasma sheets typically nets 4,000 credits. *Alternatively, if you want some of those credits for yourself, you can use a package wrapper to wrap up the plasma, then scan it with a sales tagger to give yourself a cut of the credits. You can take upwards of 50% of the credits. * Mail for the crew doesn't come in on Sundays! {{Jobs}} [[Category: Jobs]]
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