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===Core Healing Medicines=== These healing drugs may be considered to be cheap or commonly available "core" drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend_Wounds|Tend Wounds surgery]] if satisfactory medicines aren't available. These are also known as ''"Category 2 Cobbychems".'' {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties |- !style='background-color:#FFEE88;'|{{anchor|Libital}}Libital<span style="color:#ECEC8D;background-color:white">▮</span> <br>Inverse: [[#Libitoil|Libitoil]] <30% <br>pH: 8.2<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Libital}} |<b>Min temp:</b> 225K <br><b>Overheat:</b> 840K <br><b>Optimal pH:</b> 6 to 10 <br><b>Unstable {{PURITY}}:</b> <20% <br>Exothermic |{{TGMEDBRUTE}} |Medicine for treating {{TGMEDBRUTE}}. Each tick heals 3 {{TGMEDBRUTE}}, modified by {{PURITY}} up to a max of 4, and causes 0.3 [[Guide_to_medicine#Organ_table|liver]] damage. <br><b>Inverse chem:</b> [[#Libitoil|Libitoil]] below 30% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Helbital}}Helbital<span style="color:#9400D3;background-color:white">▮</span> <br>Inverse: [[#Helgrasp|Helgrasp]] <30% <br>pH: 8<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Helbital}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 550K <br><b>Optimal pH:</b> 5 to 9.5 <br><b>Unstable {{PURITY}}:</b> <55% <br>Exothermic |{{TGMEDBRUTE}} |Heals a minimum of 3 {{TGMEDBRUTE}} per tick and faster the more combined total damage of any type you have. No side effects if in hard or softcrit.<br> * If not in crit: Heals (dmg/20) {{TGMEDBRUTE}} or 3, whichever is higher, and deals 2 {{TGMEDOXY}}. * If in softcrit: Heals (dmg/13) {{TGMEDBRUTE}} and deals 1 {{TGMEDOXY}}. 0.005% chance per second to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full. * If in hardcrit: Heals (dmg/10) {{TGMEDBRUTE}} and has no side effects. Same chance of rock-paper-scissors as softcrit. After at least 50 consecutive cycles, gain up to 3 Omens (unfortunate bad-luck incidents) after the Helbital has all left your system. 1 Omen will be applied per 50 cycles of Helbital use. Overdose applies a semi-blinding curse that deals 0.75 {{TGMEDBURN}} per tick. <br>{{PURITY}} adjusts how much damage you are considered as having for the purposes of the (dmg/n) calculation. For example, at 100%, 20 damage is calculated as 26.6. <br><b>Inverse chem:</b> [[#Helgrasp|Helgrasp]] below 30%. '''Impurity effect:''' Create a fire vortex. If {{PURITY}} is below 25%, there is a 25% chance to create more fire and remove 2 units of helbital from the beaker. '''Overheat effect:''' Create a fire vortex. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 35u |- !style='background-color:#FFEE88;'|{{anchor|Probital}}Probital<span style="color:#FFFF6B;background-color:white">▮</span> <br>Inverse: [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] <50% <br>pH: 5.5<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Probital}} |<b>Min temp:</b> 225K <br><b>Overheat:</b> 750K <br><b>Optimal pH:</b> 4.5 to 12 <br><b>Unstable {{PURITY}}:</b> <35% <br>Weakly Exothermic |{{TGMEDBRUTE}} |Each tick heals 3 {{TGMEDBRUTE}} (modified by {{PURITY}} up to 4) but also deals (decreasing) {{TGMEDSTAM}}. If ingested by mouth, probital converts to a special [[#Mitogen_Metabolism_Factor|enzyme]] in your system (bloodstream) (1.25u enzyme per 5u probital ingested, losing 0.25u probital), which turns any [[Guide_to_food|food]] you eat into [[Guide_to_food#Peptides|healing peptides]]. These peptides heal an additional 3 {{TGMEDBRUTE}} and 1 {{TGMEDBURN}} with a 50% chance every tick. Overdose deals 3 {{TGMEDSTAM}} AND: * If {{TGMEDSTAM}} over 80: Causes [[Status_Effects#Drowsiness|drowsiness]]. * If {{TGMEDSTAM}} over 100: Removes 100 {{TGMEDSTAM}} and puts you to [[Status_Effects#Sleep|sleep]] for 10 seconds. <b>Inverse chem:</b> [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] below 50% <br>Was originally named '''Trophazole'''. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 20u |- !style='background-color:#FFEE88;'|{{anchor|Aiuri}}Aiuri<span style="color:#8C93FF;background-color:white">▮</span> <br>Inverse: [[#Aivime|Aivime]] <35%<br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Aiuri}} |<b>Min temp:</b> 50K <br><b>Overheat:</b> 315K <br><b>Optimal pH:</b> 4.8 to 9 <br><b>Unstable {{PURITY}}:</b> <25% <br>Moderately endothermic |{{TGMEDBURN}} |Medicine for treating {{TGMEDBURN}}. Each tick heals 2 {{TGMEDBURN}} (modified by {{PURITY}}) and causes 0.25 [[Guide_to_medicine#Organ_table|eye]] damage. <br><b>Inverse chem:</b> [[#Aivime|Aivime]] below 35% '''Overheat effect:''' Flash all creatures in a 3 tile radius while blurring their eyes for 20 seconds. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Lenturi}}Lenturi<span style="color:#6171FF;background-color:white">▮</span> <br>Inverse: [[#Lentslurri|Lentslurri]] <25% <br>pH: 4.7<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Lenturi}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 6 to 11 <br><b>Unstable {{PURITY}}:</b> <25% <br>Endothermic |{{TGMEDBURN}} |Each tick heals 3.75 {{TGMEDBURN}} (modified by {{PURITY}} up to 5) and deals 0.4 [[Guide_to_medicine#Organ_table|stomach]] damage.<br> <b>Inverse chem:</b> [[#Lentslurri|Lenslurri]] below 25% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Hercuri}}Hercuri<span style="color:#F7FFA5;background-color:white">▮</span> <br>Inverse: [[#Herignis|Herignis]] <30% <br>pH: 8.9<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Hercuri}} |{{COLDREACTION}} <br><b>Max temp:</b> 47K <br><b>Overcool:</b> 5K <br><b>Optimal pH:</b> 6 to 10 <br><b>Unstable {{PURITY}}:</b> <15% <br>Weakly endothermic |{{TGMEDBURN}} |Heals {{TGMEDBURN}} and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also removes some firestacks (extinguishes you). * If {{TGMEDBURN}} is over 50: Heals 3 {{TGMEDBURN}} (modified by {{PURITY}} up to 4) * If {{TGMEDBURN}} is under 50: Heals 2.25 {{TGMEDBURN}} (modified by {{PURITY}} up to 3) Overdose cools you down even more. Was originally named '''Rhigoxane'''. <br><b>Inverse chem:</b> [[#Herignis|Herignis]] below 30% - Insolvent '''Overheat effect:''' Ice all floors in a circle, the radius of which is 1 per 50u of reaction volume. The ice lasts for 60 seconds. Create a shock-wave launching all nearby movable objects away from the reaction vessel.<br> |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 25u |- !style='background-color:#FFEE88;'|{{anchor|Granibitaluri}}Granibitaluri<span style="color:#E0E0E0;background-color:white">▮</span> <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Granibitaluri}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 900K <br><b>Optimal pH:</b> 5 to 10 <br><b>Unstable {{PURITY}}:</b> <10% <br>Weakly Exothermic |{{TGMEDBRUTE}}, {{TGMEDBURN}} |Heals both {{TGMEDBRUTE}} and {{TGMEDBURN}} each tick. The maximum healing you can get is 1.5 per tick, and this decreases by 0.2 for every 10 combined {{TGMEDBRUTE}} and {{TGMEDBURN}} you have. At 50 or more combined damage, it heals 0.5 per tick. Overdose deals 0.2 liver and 0.2 {{TGMEDTOX}}. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 100% <br><b>OD:</b> 50u |- !style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span> <br>pH: 7.2<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Synthflesh}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 325K <br><b>Optimal pH:</b> 5.5 to 9.5 <br><b>Unstable {{PURITY}}:</b> <30% <br>Weakly Exothermic |{{TGMEDBRUTE}}, {{TGMEDBURN}} |Instantly heals 1.25 {{TGMEDBRUTE}} and {{TGMEDBURN}} per unit of the chemical applied by touch, patch or vapor, (affected by {{PURITY}}), but also instantly deals {{TGMEDTOX}} equal to 50 to 75% (based on {{PURITY}}, 56% when unreacted) of {{TGMEDBRUTE}} and {{TGMEDBURN}} healed. Can be used to prepare corpses for [[Guide_to_medicine#Death|defibrillation]] (needs under 180 {{TGMEDBRUTE}} and {{TGMEDBURN}}). Synthflesh creates a negative moodlet, preventable via painkillers.<br>[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 60-100u ({{PURITY}} dependent, purer synthflesh = less needed) and under 50 {{TGMEDBURN}} it will be unhusked. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Multiver}}Multiver<span style="color:#000000;background-color:white">▮</span> <br>Inverse: [[#Monover|Monover]] <35% <br>pH: 9.2<span style="color:#0bb9b7;background-color:white">▮</span> |{{RecursiveChem/Multiver}} |<b>Min temp:</b> 380K <br><b>Overheat:</b> 410K <br><b>Optimal pH:</b> 5 to 9.5 <br><b>Unstable {{PURITY}}:</b> <10% <br>Weakly endothermic Mildly H+ producing |{{TGMEDTOX}} |A bloodstream purgative that {{PURGE}}s 3u per tick and heals {{TGMEDTOX}} faster the more unique [[#Medicines|medicines]] there are in the body (1 per med, max 3, modified by {{PURITY}}, capped at {{PURITY}}% of 3). Also causes 0.5 [[Guide_to_medicine#Organ_table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not {{PURGE}} medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). Having [[#Anacea|Anacea]] in the body will prevent multiver from {{PURGE}}ing anything. <br><b>Inverse chem:</b> [[#Monover|Monover]] below 35% '''Overheat effect:''' Any [[#Monover|Monover]] in the reaction vessel will ignite, creating a small burst of fire and deleting product. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Seiver}}Seiver<span style="color:#000000;background-color:white">▮</span> <br>Inverse: [[#Technetium 99|Technetium 99]] <45% <br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> |{{RecursiveChem/Seiver}} |{{COLDREACTION}} <br><b>Min temp:</b> 320K <br><b>Overcool:</b> Never <br><b>Optimal pH:</b> 5 to 8 <br><b>Unstable {{PURITY}}:</b> <20% <br>Strongly endothermic <br>H+ producing |{{RAD}}, {{TGMEDTOX}} |A medicine that shifts functionality based on temperature. For each 5 {{TGMEDTOX}} healed, causes 1 heart damage. Each point of {{TGMEDTOX}} healed by the effect of the low temperature irradiated bonus counts as 1/5th of a point for the purpose of this calculation. * Temperatures between 125K and 1000K heal between 0 and 5 {{TGMEDTOX}} per tick (modified by {{PURITY}}). The temperature bonus is capped at 1000K. * Temperatures below 150K have a chance to heal between 15.4 and 34.1 {{TGMEDTOX}} per tick (modified by {{PURITY}}) only to {{RAD}} afflicted patients, with more healing at colder temperatures. The chance scales from 0% at 150K to 100% at 50K, and is rolled once when the medicine enters your system, meaning if the roll fails, all of the seiver in your system will also be nonfunctional. Ultra-cold seiver has a chance to get an additional 20% healing bonus, scaling from 0% at 15K to 100% at 5K. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Syriniver}}Syriniver<span style="color:#8CDF24;background-color:white">▮</span> <br>Inverse: [[#Syrinifergus|Syrinifergus]] <br>pH: 8.6<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Syriniver}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 99999K <br><b>Optimal pH:</b> 6.5 to 9 '''Inverse {{PURITY}}: N/A (syrinifergus impossible to make)'''<br><b>Unstable {{PURITY}}:</b> <30% <br>Weakly endothermic |{{TGMEDTOX}} | '''tl;dr:''' Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal {{TGMEDTOX}} and {{PURGE}} reagents from bloodstream pretty fast. <div class="toccolours mw-collapsible mw-collapsed"> Click expand for long description. <div class="mw-collapsible-content"> When [[#Inject|injected]] (syringe or IV-drip), the following happens: * Instantly heals {{TGMEDTOX}} equal to 1.5x the injected amount, up to 6 base {{TGMEDTOX}} (modified by {{PURITY}}). A minimum of 0.4u must be injected for any effect. * Transforms up to 100% of the drug (based on {{PURITY}}, unreacted is 80%) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp. Each tick heals 1 {{TGMEDTOX}}, {{PURGE}}s 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time): * Injecting a 40% solution of syriniver with an IV will heal about 5 {{TGMEDTOX}} per tick (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster. * Injecting a 20% solution with an IV is pretty safe and will heal about 3 {{TGMEDTOX}} per tick (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. Was originally named '''Thializid'''. </div> </div> |<b>Rate:</b> 0.3u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 6u |- !style='background-color:#FFEE88;'|{{anchor|Tirimol}}Tirimol<span style="color:#FF6464;background-color:white">▮</span> <br>Inverse: [[#Super Melatonin|Super Melatonin]] <25% <br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Tirimol}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 720K <br><b>Optimal pH:</b> 5 to 7.1 <br><b>Unstable {{PURITY}}:</b> <20% <br>Weakly endothermic |{{TGMEDOXY}} |Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 4.5 base {{TGMEDOXY}} (modified by {{PURITY}} up to 6) and deals 2 {{TGMEDSTAM}} per tick. Causes 20 seconds of [[Status_Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 ticks, you will fall asleep for 10 seconds when it's out. <br><b>Inverse chem:</b> [[#Super Melatonin|Super Melatonin]] below 25% '''Overheat effect:''' If Oxygen is present, dose everyone nearby with 7.5u of [[Chemistry/Medicines#Super Melatonin|Super Melatonin]], ignoring eye protection, and remove 5u of reagents from the reaction vessel. Then, create a cloud of [[Chemistry/Medicines#Super Melatonin|Super Melatonin]] smoke with a volume equal to the amount of Tirimol reacting and clear the reaction vessel of Tirimol.<br>'''Impure effect:''' Identical to overheat effect, except that the oxygen dependent effect inflicts a 15u dose instead of a 7.5u dose of [[Chemistry/Medicines#Super Melatonin|Super Melatonin]]. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Convermol}}Convermol<span style="color:#FF6464;background-color:white">▮</span> <br>Inverse: [[#Coveroli|Coveroli]] <40% <br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Convermol}} |<b>Min temp:</b> 370K <br><b>Overheat:</b> 570K <br><b>Optimal pH:</b> 3.045 to 8.5 <br><b>Unstable {{PURITY}}:</b> <40% <br>Weakly Exothermic |{{TGMEDOXY}} |Quickly converts {{TGMEDOXY}} into {{TGMEDTOX}} at a 5:1 ratio. Each tick heals up to 2.5 {{TGMEDOXY}} (modified by {{PURITY}}) multiplied by the number of ticks the chemical has been in your system, and deals {{TGMEDTOX}} equal to 0.2 of the actual {{TGMEDOXY}} healed. Will always deal at least 0.1 {{TGMEDTOX}}, even without {{TGMEDOXY}} healed. Has a chance, equal to ((ticks processed - 1) / 2)% per second, to heal 1 losebreath. Overdose causes {{TGMEDTOX}} as if you always healed the maximum possible {{TGMEDOXY}}, and sets the metabolization rate to 1u/tick. <br><b>Inverse chem:</b> [[#Coveroli|Coveroli]] below 40% l<br> |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 35u |- |}
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