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===Unique Healing Medicines=== These healing drugs perform niche functions that help against less common ailments. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties |- {{Anchor|Mutadone}} !style='background-color:#FFEE88;'|Mutadone<span style="color:#5096C8;background-color:white">▮</span> |{{RecursiveChem/Mutadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Mutations |Instantly removes your genetic mutations. Hulks hate it! |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">▮</span> <br>Impurity: [[#Mannitoil|Mannitoil]] <br>pH: 10.4<span style="color:#3f93cf;background-color:white">▮</span> |{{RecursiveChem/Mannitol}} |<b>Min temp:</b> 50K <br><b>Overheat:</b> 650K <br><b>Optimal pH:</b> 5 to 7.5 <br><b>Unstable {{PURITY}}:</b> <40% <br>Exothermic <br>H+ consuming |{{BRAIN}} |Heals 2 {{BRAIN}} per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on disembodied brains to heal 2 {{BRAIN}} per unit (minimum 10 units). Healing scales with {{PURITY}}. Will also increase your eyesight in the dark depending on {{PURITY}}. Overdose will increase your brain power, granting you E n l i g h t e n m e n t! '''Overheat Effect:''' Once per second, creates a Mannitoil smoke cloud, doses all nearby people without eye or face protection with 5u Mannitoil, and removes all mannitol from the reaction vessel. '''Impure Effect''': Identical to overheat effect. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted {{PURITY}}:</b> 100% <br><b>OD:</b> 15u |- !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">▮</span> <br>Inverse: [[#Neruwhine|Neruwhine]] <50% <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Neurine}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 700K <br><b>Optimal pH:</b> 6.8 to 10 <br><b>Unstable {{PURITY}}:</b> <40% <br>Exothermic <br>H+ producing |Minor brain traumas |Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly {{PURGE}}s [[Guide_to_drinks#Neurotoxin|Neurotoxin]]. When added to a patient and 100% pure, it will remember their {{BRAIN}} - if their {{BRAIN}} is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's {{BRAIN}} by 1 per tick (patient must be dead and have a brain!). Healing scales with {{PURITY}}. '''Overheat Effect:''' Once per second, creates a Neruwhine smoke cloud, doses all nearby people without eye or face protection with 10u Neruwhine, and removes 5 units of reagents from the reaction vessel. '''Impure Effect''': Identical to overheat effect. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br>Works on the dead |- !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#BAA15D;background-color:white">▮</span> <br>pH: 12.4<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Potassium Iodide}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{RAD}} |Prevents {{RAD}} induced {{TGMEDBURN}} and {{TGMEDTOX}} and heals 1 {{TGMEDTOX}} each tick if patient is affected by {{RAD}}. |0.8 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Saline-Glucose Solution}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{BLOOD}} |Has a 33% chance per tick to heal 0.5 {{TGMEDBRUTE}} and {{TGMEDBURN}}. Can be used as a temporary substitute for {{BLOOD}} if hooked up via IV drip. If overdosed, it will have a 33% chance to deal {{TGMEDBRUTE}} and {{TGMEDBURN}} and a small chance to become 1u salt or sugar each tick. |0.2 units per tick <br><b>OD:</b> 60u |- !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> <br>Inverse: [[#Corazargh|Corazargh]] <40% <br>pH: 12<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Ephedrine}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 7 to 9 <br><b>Unstable {{PURITY}}:</b> <30% <br>Weakly endothermic <br>H+ consuming <br><span style="color:red"><b>Explosive</b></span> |Stun |Reduces all immobilizing status effects' durations by 2 seconds (affected by {{PURITY}}), increases run speed by 50%, regenerates 4 {{TGMEDSTAM}} per tick (affected by {{PURITY}}) and causes up to 15% chance per second to drop held items, based on {{PURITY}} following: 10% * (1.5 - {{PURITY}}). Pure ephedrine has 5% chance to drop held items. Also prevents the [[Status_Effects#Knockdown|knockdown]] from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]). <br>If overdosed it will deal {{TGMEDTOX}} with an up to roughly 3% chance to set in progress heart failure, based on {{PURITY}}, down to roughly 2% at 100% {{PURITY}}. If addicted it will deal {{TGMEDTOX}}, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]], and rarely, cardiac arrest. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 30u <br><b>Addictions:</b> <br>Weak stimulant (4 points) |- !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> |{{RecursiveChem/Diphenhydramine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Histamine Overdose |{{PURGE}}s bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]]. (Results in 4 units instead of 5) |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#404040;background-color:white">▮</span> <br>Inverse: [[#Oculater|Oculater]] <45% <br>pH: 10<span style="color:#3f93cf;background-color:white">▮</span> |{{RecursiveChem/Oculine}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 600K <br><b>Optimal pH:</b> 4.8 to 8.5 <br><b>Unstable {{PURITY}}:</b> <30% <br>Weakly Exothermic <br>H+ consuming |Eye |Heals 2 eye damage (affected by {{PURITY}}), occasionally causing eye blur if the eyes are badly damaged. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain traumas you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. Improves your ability to see in the dark based off {{PURITY}} while it's in your system. |<b>Rate:</b> 0.1u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#606060;background-color:white">▮</span> <br>Inverse: [[#Tinacusiate|Tinacusiate]] <30% <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> |{{RecursiveChem/Inacusiate}} |<b>Min temp:</b> 300K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 5 to 10 <br><b>Unstable {{PURITY}}:</b> <25% <br>Weakly Exothermic <br>H+ consuming |Ear |Heals 4 ear damage (affected by {{PURITY}}), curing deafness, assuming the source of said deafness isn't from [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it's 100% pure. (Results in 2 units instead of 3) |<b>Rate:</b> 0.4u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> |{{RecursiveChem/Epinephrine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Crit |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 {{TGMEDOXY}}, {{TGMEDTOX}}, {{TGMEDBRUTE}}, and {{TGMEDBURN}} per tick. 20% chance each tick to reduce stun times by 2 seconds. Heal 2 {{TGMEDSTAM}} per tick. Stops the formation of [[#Histamine|Histamine]] during allergic reactions.<br> If overdosed it will randomly deal light {{TGMEDTOX}} and {{TGMEDSTAM}}, and some {{TGMEDOXY}}. |0.1 units per tick <br><b>OD:</b> 30 Units |- !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> <br>Inverse: [[#Prohol|Prohol]] <35% <br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Antihol}} |<b>Min temp:</b> 1K <br><b>Overheat:</b> 550K <br><b>Optimal pH:</b> 3.5 to 8.5 <br><b>Unstable {{PURITY}}:</b> <15% <br>Endothermic <br>H+ producing |Alcohol |{{PURGE}}s 6-8u alcoholic drinks from someone's bloodstream each tick (depending on {{PURITY}}), as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 {{TGMEDTOX}} per tick. '''Overheat Effect:''' Creates smoke cloud from the reagents in the reaction vessel. '''Impure Effect''': Creates smoke cloud from the reagents in the reaction vessel. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> |Found in NanoMed Plus |N/A |Sugar Dependency |{{PURGE}}s sugar. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> |{{RecursiveChem/Strange Reagent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Death |A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much {{TGMEDBRUTE}}+{{TGMEDBURN}} the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide_to_medicine#Organ_damage|organ damage]] and {{BLOOD}} levels on successful revive. The drug doesn't work on corpses with over 200 {{TGMEDBRUTE}}+{{TGMEDBURN}} or [[Guide_to_medicine#Husk|husks]]. <br>In living people each tick randomly deals 0-2.5 {{TGMEDBRUTE}} and {{TGMEDBURN}}. Can revive [[#Metabolism|simplemobs]] as well by splashing it on them. |0.5 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Fishy Reagent}}Fishy Reagent<span style="color:#5EE8B3;background-color:white">▮</span> |{{RecursiveChem/Fishy Reagent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Fish Death |This reagent has a chemical composition very similar to that of Strange Reagent, however, it seems to work purely and only on... fish. Or at least, aquatic creatures. |0.25 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> |{{RecursiveChem/Synaptizine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Hallucination Decrease |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also {{PURGE}}s [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 {{TGMEDTOX}}. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#E1F2E6;background-color:white">▮</span> |{{RecursiveChem/Spaceacillin}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Infections |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] if you are infected. Has a high chance to block infection from disease. Bestows a 75% chance to resist infection from zombie attacks. Will slow disease progression and alien larva growth if already infected. Cancels out the effects of [[Quirks#Immunodeficiency|Immunodeficiency]]. Metabolizes very slowly. |0.04 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> |{{RecursiveChem/Miner's Salve}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Improvised Patch Healing Chem |Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_burns|severe {{TGMEDBURN}} {{TGMEDWOUND}}s]] and heals 0.25 {{TGMEDBRUTE}} and {{TGMEDBURN}} per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[Surgery|surgery]] speed by 10%. <br>1u heals roughly 1.5 {{TGMEDBURN}}+{{TGMEDBRUTE}}. |0.16 units per tick |- ! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> |{{RecursiveChem/Modafinil}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Sleep |Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] (but not [[Status_Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide_to_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. The metabolism rate is slowed down. After 41 ticks 20% chance to [[Status_Effects#Paralyze|stun]] you. Tick 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 {{TGMEDSTAM}} and {{TGMEDOXY}}. <br>No chance for addiction but very finicky OD. |0.02-0.08 units per tick <br><b>OD:</b> Random, initially 20 but goes up or down 0.1 each tick. |- !style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> |{{RecursiveChem/Morphine}} |<b>Min react temp:</b> 480K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Damage slowdown |Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[MODsuits|Modsuit]]. Gives a positive moodlet after 5 ticks. Causes minor disgust, reduced by higher {{PURITY}}. After 16 ticks, causes eye blurring and yawning. After 24 ticks, has a chance to cause minor drowsiness, reduced by higher purity. After 36 ticks, causes drowsiness. After 48 ticks, has a chance to cause sleeping, increasing based on the number of ticks processed past 48. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].<br> Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6) Overdose: 18% Chance per second to cause user to drop their held items, jitterring and dizzyness. |0.2 units per tick <br><b>OD:</b> 30 Units <br> Opiate(10 points) |- !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> |{{RecursiveChem/Haloperidol}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Anti-Drug and Light Sedative |Helps fight against the effects of some drugs while {{PURGE}}ing them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 {{TGMEDSTAM}} and 20% chance for 1 {{BRAIN}} (up to 50). |0.16 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#DB90C6;background-color:white">▮</span> |{{RecursiveChem/Leporazine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Hyper/Hypo-thermia |Increases or decreases body and core temperature in the direction of the affected creature's normal body and core temperatures. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Higadrite}}Higadrite<span style="color:#F49797;background-color:white">▮</span> |{{RecursiveChem/Higadrite}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Liver failure |Protects from {{TGMEDTOX}} caused by liver failure. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#07E79E;background-color:white">▮</span> |{{RecursiveChem/Psicodine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Phobias and Mood |Suppresses phobias and raises sanity to neutral. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 {{TGMEDTOX}} per tick. |0.1 units per tick <br><b>OD:</b> 30 units |- !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> |{{RecursiveChem/Energized Jelly}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Stun |Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Penthrite}}Penthrite<span style="color:#F5F5F5;background-color:white">▮</span> <br>Inverse: [[#Nooartrium|Nooartrium]] <25% <br>pH: 12.7<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Penthrite}} |<br><b>Min temp:</b> 255K <br><b>Overheat:</b> 450K <br><b>Optimal pH:</b> 5 to 9 <br>Exothermic |Heart, crit |An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 {{TGMEDTOX}}/{{TGMEDBRUTE}}/{{TGMEDBURN}}, 6 {{TGMEDOXY}} and damages heart 0.1 per unit. If you reach -60 health the penthrite is instantly {{PURGE}}d and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4) <br>{{PURITY}} will adjust the threshold requirements (above 75% lowered requirements, below 75% higher requirements). <br>'''Inverse reagent:''' [[#Nooartrium|Nooartrium]] below 25% <br>'''Overheat effect:''' Weak explosion. |<b>Rate:</b> 0.2u/tick <br><b>OD:</b> 50u |- !style='background-color:#FFEE88;'|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite<span style="color:#bb2424;background-color:white">▮</span> |{{RecursiveChem/Sanguirite}} |N/A |{{TGMEDBLEEDING}} |A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 30%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.3 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. |0.1 units per tick <br><b>OD:</b> 20 units |- !style='background-color:#FFEE88;'|{{anchor|Seraka_extract}}Seraka Extract<span style="color:#bb2424;background-color:white">▮</span> |{{RecursiveChem/Seraka_extract}} |N/A |{{TGMEDBLEEDING}} |A potent coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 50%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.4 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. Reacts with Lye to form sugar. |0.1 units per tick <br><b>OD:</b> 10 units |- !style='background-color:#FFEE88;'|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel<span style="color:#863333;background-color:white">▮</span> |{{RecursiveChem/Pulped_Banana_Peel}} |N/A |{{TGMEDBLEEDING}} |A weak coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 20%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.2 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. |0.4 units per tick <br><b>OD:</b> 20 units |- !style='background-color:#FFEE88;'|{{anchor|Determination}}Determination |Receive a [[Guide_to_Wounds|wound]]. Moderate: 1 Severe: 2.5 Critical: 5 Losing a limb: 7.5 |N/A |Wounds |Determination is added to your system when you're wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging [[#Kronkaine|Kronkaine]], and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 {{TGMEDSTAM}} for each moderate wound, 6 for each severe, and 9 for each critical. |0.3 units per tick Caps at 10 |- !style='background-color:#FFEE88;'|{{anchor|Ondansetron}}Ondansetron<span style="color:#74D3FF;background-color:white">▮</span> <br>pH: 10.6 <span style="color:#1E8BFF;background-color:white">▮</span> |{{RecursiveChem/Ondansetron}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 0 to 11 <br><b>Min {{PURITY}}:</b> 0.1 |Nausea |Reduces disgust, but makes you drowsy and deals small amounts of {{TGMEDSTAM}}. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Naloxone}}Naloxone<span style="color:#f5f5dc;background-color:white">▮</span> <br>pH: 4 <span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Naloxone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Opiates, Drowsiness, Breathloss |Opioid antagonist that helps patients recover faster from their active addictions. Also removes 5 seconds of drowsiness, 1 breathloss and purges Opiate-class reagents from the user at 3u per tick. If the user was experiencing a high from the purged Opiate, it is removed and replaced with a negative mood equal to the strength of the original mood. |0.2 units per tick |}
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