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To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]] [[Category:Chemistry]] <onlyinclude> == Medicines{{anchor|Medicines}} == "''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these. Some medicines have special suffixes to specify which damage types they are meant to treat:<br> *{{TGMEDBRUTE}} = -ibital *{{TGMEDBURN}} = -uri *{{TGMEDOXY}} = -mol *{{TGMEDTOX}} = iver *Organ = -rite <br> See [[guide to medicine|Guide to Medicine]] for more information on what to use and when. === Optional catalysts for ALL medicine reactions === {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:100px; background-color:#FFDD66;'|Formula ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Reaction conditions ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description |- !style='background-color:#FFEE88;'|{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst <br>pH: 2 <span style="color:#FFEE88;background-color:white">▮</span> |{{RecursiveChem/Palladium synthate catalyst}} |<b>Required temp:</b> 200K <br><b>Overheat temp:</b> 800K <br><b>Optimal pH range:</b> 5 to 6 <br><b>Min {{PURITY}}:</b> 0 <br>H+ producing<br>Very exothermic |This will cause all medicines reacted in the same beaker to react faster or slower, the speed modifier scaling with the {{PURITY}} of the catalyst (0x at 0% up to 2x at 100%, though it is still limited by the reaction's maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within. (Results in 2 parts instead of 9) |- |} ===Core Healing Medicines=== These healing drugs may be considered to be cheap or commonly available "core" drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend_Wounds|Tend Wounds surgery]] if satisfactory medicines aren't available. These are also known as ''"Category 2 Cobbychems".'' {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties |- !style='background-color:#FFEE88;'|{{anchor|Libital}}Libital<span style="color:#ECEC8D;background-color:white">▮</span> <br>Inverse: [[#Libitoil|Libitoil]] <30% <br>pH: 8.2<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Libital}} |<b>Min temp:</b> 225K <br><b>Overheat:</b> 840K <br><b>Optimal pH:</b> 6 to 10 <br><b>Unstable {{PURITY}}:</b> <20% <br>Exothermic |{{TGMEDBRUTE}} |Medicine for treating {{TGMEDBRUTE}}. Each tick heals 3 {{TGMEDBRUTE}}, modified by {{PURITY}} up to a max of 4, and causes 0.3 [[Guide_to_medicine#Organ_table|liver]] damage. <br><b>Inverse chem:</b> [[#Libitoil|Libitoil]] below 30% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Helbital}}Helbital<span style="color:#9400D3;background-color:white">▮</span> <br>Inverse: [[#Helgrasp|Helgrasp]] <30% <br>pH: 8<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Helbital}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 550K <br><b>Optimal pH:</b> 5 to 9.5 <br><b>Unstable {{PURITY}}:</b> <55% <br>Exothermic |{{TGMEDBRUTE}} |Heals a minimum of 3 {{TGMEDBRUTE}} per tick and faster the more combined total damage of any type you have. No side effects if in hard or softcrit.<br> * If not in crit: Heals (dmg/20) {{TGMEDBRUTE}} or 3, whichever is higher, and deals 2 {{TGMEDOXY}}. * If in softcrit: Heals (dmg/13) {{TGMEDBRUTE}} and deals 1 {{TGMEDOXY}}. 0.005% chance per second to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full. * If in hardcrit: Heals (dmg/10) {{TGMEDBRUTE}} and has no side effects. Same chance of rock-paper-scissors as softcrit. After at least 50 consecutive cycles, gain up to 3 Omens (unfortunate bad-luck incidents) after the Helbital has all left your system. 1 Omen will be applied per 50 cycles of Helbital use. Overdose applies a semi-blinding curse that deals 0.75 {{TGMEDBURN}} per tick. <br>{{PURITY}} adjusts how much damage you are considered as having for the purposes of the (dmg/n) calculation. For example, at 100%, 20 damage is calculated as 26.6. <br><b>Inverse chem:</b> [[#Helgrasp|Helgrasp]] below 30%. '''Impurity effect:''' Create a fire vortex. If {{PURITY}} is below 25%, there is a 25% chance to create more fire and remove 2 units of helbital from the beaker. '''Overheat effect:''' Create a fire vortex. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 35u |- !style='background-color:#FFEE88;'|{{anchor|Probital}}Probital<span style="color:#FFFF6B;background-color:white">▮</span> <br>Inverse: [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] <50% <br>pH: 5.5<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Probital}} |<b>Min temp:</b> 225K <br><b>Overheat:</b> 750K <br><b>Optimal pH:</b> 4.5 to 12 <br><b>Unstable {{PURITY}}:</b> <35% <br>Weakly Exothermic |{{TGMEDBRUTE}} |Each tick heals 3 {{TGMEDBRUTE}} (modified by {{PURITY}} up to 4) but also deals (decreasing) {{TGMEDSTAM}}. If ingested by mouth, probital converts to a special [[#Mitogen_Metabolism_Factor|enzyme]] in your system (bloodstream) (1.25u enzyme per 5u probital ingested, losing 0.25u probital), which turns any [[Guide_to_food|food]] you eat into [[Guide_to_food#Peptides|healing peptides]]. These peptides heal an additional 3 {{TGMEDBRUTE}} and 1 {{TGMEDBURN}} with a 50% chance every tick. Overdose deals 3 {{TGMEDSTAM}} AND: * If {{TGMEDSTAM}} over 80: Causes [[Status_Effects#Drowsiness|drowsiness]]. * If {{TGMEDSTAM}} over 100: Removes 100 {{TGMEDSTAM}} and puts you to [[Status_Effects#Sleep|sleep]] for 10 seconds. <b>Inverse chem:</b> [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] below 50% <br>Was originally named '''Trophazole'''. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 20u |- !style='background-color:#FFEE88;'|{{anchor|Aiuri}}Aiuri<span style="color:#8C93FF;background-color:white">▮</span> <br>Inverse: [[#Aivime|Aivime]] <35%<br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Aiuri}} |<b>Min temp:</b> 50K <br><b>Overheat:</b> 315K <br><b>Optimal pH:</b> 4.8 to 9 <br><b>Unstable {{PURITY}}:</b> <25% <br>Moderately endothermic |{{TGMEDBURN}} |Medicine for treating {{TGMEDBURN}}. Each tick heals 2 {{TGMEDBURN}} (modified by {{PURITY}}) and causes 0.25 [[Guide_to_medicine#Organ_table|eye]] damage. <br><b>Inverse chem:</b> [[#Aivime|Aivime]] below 35% '''Overheat effect:''' Flash all creatures in a 3 tile radius while blurring their eyes for 20 seconds. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Lenturi}}Lenturi<span style="color:#6171FF;background-color:white">▮</span> <br>Inverse: [[#Lentslurri|Lentslurri]] <25% <br>pH: 4.7<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Lenturi}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 6 to 11 <br><b>Unstable {{PURITY}}:</b> <25% <br>Endothermic |{{TGMEDBURN}} |Each tick heals 3.75 {{TGMEDBURN}} (modified by {{PURITY}} up to 5) and deals 0.4 [[Guide_to_medicine#Organ_table|stomach]] damage.<br> <b>Inverse chem:</b> [[#Lentslurri|Lenslurri]] below 25% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Hercuri}}Hercuri<span style="color:#F7FFA5;background-color:white">▮</span> <br>Inverse: [[#Herignis|Herignis]] <30% <br>pH: 8.9<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Hercuri}} |{{COLDREACTION}} <br><b>Max temp:</b> 47K <br><b>Overcool:</b> 5K <br><b>Optimal pH:</b> 6 to 10 <br><b>Unstable {{PURITY}}:</b> <15% <br>Weakly endothermic |{{TGMEDBURN}} |Heals {{TGMEDBURN}} and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also removes some firestacks (extinguishes you). * If {{TGMEDBURN}} is over 50: Heals 3 {{TGMEDBURN}} (modified by {{PURITY}} up to 4) * If {{TGMEDBURN}} is under 50: Heals 2.25 {{TGMEDBURN}} (modified by {{PURITY}} up to 3) Overdose cools you down even more. Was originally named '''Rhigoxane'''. <br><b>Inverse chem:</b> [[#Herignis|Herignis]] below 30% - Insolvent '''Overheat effect:''' Ice all floors in a circle, the radius of which is 1 per 50u of reaction volume. The ice lasts for 60 seconds. Create a shock-wave launching all nearby movable objects away from the reaction vessel.<br> |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 25u |- !style='background-color:#FFEE88;'|{{anchor|Granibitaluri}}Granibitaluri<span style="color:#E0E0E0;background-color:white">▮</span> <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Granibitaluri}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 900K <br><b>Optimal pH:</b> 5 to 10 <br><b>Unstable {{PURITY}}:</b> <10% <br>Weakly Exothermic |{{TGMEDBRUTE}}, {{TGMEDBURN}} |Heals both {{TGMEDBRUTE}} and {{TGMEDBURN}} each tick. The maximum healing you can get is 1.5 per tick, and this decreases by 0.2 for every 10 combined {{TGMEDBRUTE}} and {{TGMEDBURN}} you have. At 50 or more combined damage, it heals 0.5 per tick. Overdose deals 0.2 liver and 0.2 {{TGMEDTOX}}. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 100% <br><b>OD:</b> 50u |- !style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span> <br>pH: 7.2<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Synthflesh}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 325K <br><b>Optimal pH:</b> 5.5 to 9.5 <br><b>Unstable {{PURITY}}:</b> <30% <br>Weakly Exothermic |{{TGMEDBRUTE}}, {{TGMEDBURN}} |Instantly heals 1.25 {{TGMEDBRUTE}} and {{TGMEDBURN}} per unit of the chemical applied by touch, patch or vapor, (affected by {{PURITY}}), but also instantly deals {{TGMEDTOX}} equal to 50 to 75% (based on {{PURITY}}, 56% when unreacted) of {{TGMEDBRUTE}} and {{TGMEDBURN}} healed. Can be used to prepare corpses for [[Guide_to_medicine#Death|defibrillation]] (needs under 180 {{TGMEDBRUTE}} and {{TGMEDBURN}}). Synthflesh creates a negative moodlet, preventable via painkillers.<br>[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 60-100u ({{PURITY}} dependent, purer synthflesh = less needed) and under 50 {{TGMEDBURN}} it will be unhusked. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Multiver}}Multiver<span style="color:#000000;background-color:white">▮</span> <br>Inverse: [[#Monover|Monover]] <35% <br>pH: 9.2<span style="color:#0bb9b7;background-color:white">▮</span> |{{RecursiveChem/Multiver}} |<b>Min temp:</b> 380K <br><b>Overheat:</b> 410K <br><b>Optimal pH:</b> 5 to 9.5 <br><b>Unstable {{PURITY}}:</b> <10% <br>Weakly endothermic Mildly H+ producing |{{TGMEDTOX}} |A bloodstream purgative that {{PURGE}}s 3u per tick and heals {{TGMEDTOX}} faster the more unique [[#Medicines|medicines]] there are in the body (1 per med, max 3, modified by {{PURITY}}, capped at {{PURITY}}% of 3). Also causes 0.5 [[Guide_to_medicine#Organ_table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not {{PURGE}} medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). Having [[#Anacea|Anacea]] in the body will prevent multiver from {{PURGE}}ing anything. <br><b>Inverse chem:</b> [[#Monover|Monover]] below 35% '''Overheat effect:''' Any [[#Monover|Monover]] in the reaction vessel will ignite, creating a small burst of fire and deleting product. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Seiver}}Seiver<span style="color:#000000;background-color:white">▮</span> <br>Inverse: [[#Technetium 99|Technetium 99]] <45% <br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> |{{RecursiveChem/Seiver}} |{{COLDREACTION}} <br><b>Min temp:</b> 320K <br><b>Overcool:</b> Never <br><b>Optimal pH:</b> 5 to 8 <br><b>Unstable {{PURITY}}:</b> <20% <br>Strongly endothermic <br>H+ producing |{{RAD}}, {{TGMEDTOX}} |A medicine that shifts functionality based on temperature. For each 5 {{TGMEDTOX}} healed, causes 1 heart damage. Each point of {{TGMEDTOX}} healed by the effect of the low temperature irradiated bonus counts as 1/5th of a point for the purpose of this calculation. * Temperatures between 125K and 1000K heal between 0 and 5 {{TGMEDTOX}} per tick (modified by {{PURITY}}). The temperature bonus is capped at 1000K. * Temperatures below 150K have a chance to heal between 15.4 and 34.1 {{TGMEDTOX}} per tick (modified by {{PURITY}}) only to {{RAD}} afflicted patients, with more healing at colder temperatures. The chance scales from 0% at 150K to 100% at 50K, and is rolled once when the medicine enters your system, meaning if the roll fails, all of the seiver in your system will also be nonfunctional. Ultra-cold seiver has a chance to get an additional 20% healing bonus, scaling from 0% at 15K to 100% at 5K. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Syriniver}}Syriniver<span style="color:#8CDF24;background-color:white">▮</span> <br>Inverse: [[#Syrinifergus|Syrinifergus]] <br>pH: 8.6<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Syriniver}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 99999K <br><b>Optimal pH:</b> 6.5 to 9 '''Inverse {{PURITY}}: N/A (syrinifergus impossible to make)'''<br><b>Unstable {{PURITY}}:</b> <30% <br>Weakly endothermic |{{TGMEDTOX}} | '''tl;dr:''' Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal {{TGMEDTOX}} and {{PURGE}} reagents from bloodstream pretty fast. <div class="toccolours mw-collapsible mw-collapsed"> Click expand for long description. <div class="mw-collapsible-content"> When [[#Inject|injected]] (syringe or IV-drip), the following happens: * Instantly heals {{TGMEDTOX}} equal to 1.5x the injected amount, up to 6 base {{TGMEDTOX}} (modified by {{PURITY}}). A minimum of 0.4u must be injected for any effect. * Transforms up to 100% of the drug (based on {{PURITY}}, unreacted is 80%) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp. Each tick heals 1 {{TGMEDTOX}}, {{PURGE}}s 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time): * Injecting a 40% solution of syriniver with an IV will heal about 5 {{TGMEDTOX}} per tick (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster. * Injecting a 20% solution with an IV is pretty safe and will heal about 3 {{TGMEDTOX}} per tick (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. Was originally named '''Thializid'''. </div> </div> |<b>Rate:</b> 0.3u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 6u |- !style='background-color:#FFEE88;'|{{anchor|Tirimol}}Tirimol<span style="color:#FF6464;background-color:white">▮</span> <br>Inverse: [[#Super Melatonin|Super Melatonin]] <25% <br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Tirimol}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 720K <br><b>Optimal pH:</b> 5 to 7.1 <br><b>Unstable {{PURITY}}:</b> <20% <br>Weakly endothermic |{{TGMEDOXY}} |Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 4.5 base {{TGMEDOXY}} (modified by {{PURITY}} up to 6) and deals 2 {{TGMEDSTAM}} per tick. Causes 20 seconds of [[Status_Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 ticks, you will fall asleep for 10 seconds when it's out. <br><b>Inverse chem:</b> [[#Super Melatonin|Super Melatonin]] below 25% '''Overheat effect:''' If Oxygen is present, dose everyone nearby with 7.5u of [[Chemistry/Medicines#Super Melatonin|Super Melatonin]], ignoring eye protection, and remove 5u of reagents from the reaction vessel. Then, create a cloud of [[Chemistry/Medicines#Super Melatonin|Super Melatonin]] smoke with a volume equal to the amount of Tirimol reacting and clear the reaction vessel of Tirimol.<br>'''Impure effect:''' Identical to overheat effect, except that the oxygen dependent effect inflicts a 15u dose instead of a 7.5u dose of [[Chemistry/Medicines#Super Melatonin|Super Melatonin]]. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Convermol}}Convermol<span style="color:#FF6464;background-color:white">▮</span> <br>Inverse: [[#Coveroli|Coveroli]] <40% <br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Convermol}} |<b>Min temp:</b> 370K <br><b>Overheat:</b> 570K <br><b>Optimal pH:</b> 3.045 to 8.5 <br><b>Unstable {{PURITY}}:</b> <40% <br>Weakly Exothermic |{{TGMEDOXY}} |Quickly converts {{TGMEDOXY}} into {{TGMEDTOX}} at a 5:1 ratio. Each tick heals up to 2.5 {{TGMEDOXY}} (modified by {{PURITY}}) multiplied by the number of ticks the chemical has been in your system, and deals {{TGMEDTOX}} equal to 0.2 of the actual {{TGMEDOXY}} healed. Will always deal at least 0.1 {{TGMEDTOX}}, even without {{TGMEDOXY}} healed. Has a chance, equal to ((ticks processed - 1) / 2)% per second, to heal 1 losebreath. Overdose causes {{TGMEDTOX}} as if you always healed the maximum possible {{TGMEDOXY}}, and sets the metabolization rate to 1u/tick. <br><b>Inverse chem:</b> [[#Coveroli|Coveroli]] below 40% l<br> |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 35u |- |} ===Superior Healing Medicines=== These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any). {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold |- !style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid <br>Inverse: [[#Benzoic Acid|Benzoic Acid]] <30% <br>pH: 2.1 <span style="color:#D2D2D2;background-color:white">▮</span> |{{RecursiveChem/Salicyclic Acid}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{TGMEDBRUTE}} |If you have more than 25 {{TGMEDBRUTE}}, heals 4 {{TGMEDBRUTE}} (affected by {{PURITY}}). If you have equal to or less than 25 {{TGMEDBRUTE}}, heals 0.5 (affected by {{PURITY}}). Overdosing will deal 4.5 {{TGMEDBRUTE}}. |0.2 units per tick |<b>Rate:</b> 0.25u/tick <br><b>Unreacted {{PURITY}}:</b> 100% <br><b>OD:</b> 25u |- !style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone <br>Inverse: [[#Oxymetholone|Oxymetholone]] <25% <br>pH: 10.7 <span style="color:#1E8BFF;background-color:white">▮</span> |{{RecursiveChem/Oxandrolone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{TGMEDBURN}} |If you have more than 25 {{TGMEDBURN}}, heals 4 {{TGMEDBURN}} (affected by {{PURITY}}). If you have equal to or less than 25 {{TGMEDBURN}}, heals 0.5 (affected by {{PURITY}}). Overdosing will deal 4.5 {{TGMEDBRUTE}}. |0.2 units per tick |<b>Rate:</b> 0.25u/tick <br><b>Unreacted {{PURITY}}:</b> 100% <br><b>OD:</b> 25u |- !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol <br>Inverse: [[#Bamethan|Bamethan]] <25% <br>pH: 2 <span style="color:#00FFFF;background-color:white">▮</span> |{{RecursiveChem/Salbutamol}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{TGMEDOXY}} |Quickly heals {{TGMEDOXY}} at a rate of 3 per tick while capping losebreath at 4. Great for stabilizing critical patients! |0.125 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly <br>pH: 7 <span style="color:#CC23FF;background-color:white">▮</span> |{{RecursiveChem/Regenerative Jelly}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic damage types |Heals 1.5 of each of the four basic damage types. Does not cause {{TGMEDTOX}} to [[Guide_to_races#Jellypeople|jellypeople]]. If touched in a volume of at least 0.5u, causes hair to become purple. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid <br>Inverse: [[#Pendetide|Pendetide]] <40% <br>pH: 1 <span style="color:#E6FFF0;background-color:white">▮</span> |{{RecursiveChem/Pentetic Acid}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{RAD}}, {{TGMEDTOX}} |Heals 2 {{TGMEDTOX}} per tick while purging 2u of other chemicals from the body. Prevents {{TGMEDBURN}} and {{TGMEDTOX}} as a result of {{RAD}}. |0.2 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine <br>Inverse: [[#Hyoscyamine|Hyoscyamine]] <35% <br>pH: 12 <span style="color:#1D3535;background-color:white">▮</span> |{{RecursiveChem/Atropine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Crit, all basic types |If patient's health is critical it will heal {{TGMEDBRUTE}}/{{TGMEDBURN}}/{{TGMEDTOX}} (2 / tick) and {{TGMEDOXY}} (5 / tick), as well as stop any further {{TGMEDOXY}} by clearing all losebreath. It also has a 10% chance each second to cause 10 seconds of [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. Prevents nuclear operative microbombs from automatically priming.<br>If overdosed it will deal 0.5 {{TGMEDTOX}} per tick and cause constant [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]]. |0.1 units per tick |35 Units |- !style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel pH: 1.5 <span style="color:#C85319;background-color:white">▮</span> |{{RecursiveChem/Calomel}} |<b>Min react temp:</b> 374K <b>Overheat temp:</b> 900K <b>Optimal pH range:</b> 5 to 10 <b>Min {{PURITY}}:</b> 0.25 Mildly exothermic Mildly H+ consuming |Purge |Quickly purges the bloodstream of reagents (3u per tick). (Your Health / 40) {{TGMEDTOX}} per tick is dealt until your health is 0. If overdosed 2.5 extra {{TGMEDTOX}} will be dealt per tick and will purge itself at a rate of 2u per tick. |0.4 units per tick |20 Units |- !style='background-color:#FFEE88;'|{{anchor|Ammoniated Mercury}}Ammoniated Mercury <br>Inverse: [[#Ammoniated Sludge|Ammoniated Sludge]] <50% <br>pH: 7 <span style="color:#F3F1F0;background-color:white">▮</span> |{{RecursiveChem/Ammoniated Mercury}} |<b>Min react temp:</b> 100K <b>Overheat temp:</b> 900K <b>Optimal pH range:</b> 5 to 10 <b>Min {{PURITY}}:</b> 0.25 Mildly exothermic Mildly H+ consuming |Purge and {{TGMEDTOX}} |Quickly {{PURGE}}s the bloodstream of toxins at a rate of 5u per tick. Heal 3 {{TGMEDTOX}} per tick. This is reduced by one for every 15 {{TGMEDBRUTE}} and/or 30 {{TGMEDBURN}} the patient has. This can result in negative healing, which will cause {{TGMEDTOX}}. {{PURGE}}s itself at a rate of 1u per tick when there are no toxins present. If overdosed 3 extra {{TGMEDTOX}} will be dealt per tick. |0.04 units per tick |10 Units |- !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone <br>pH: 11 <span style="color:#0000C8;background-color:white">▮</span> |{{RecursiveChem/Cryoxadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic types and cellular |Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when the body temperature is below 0C (273.15 K) AND if the target is sleeping or unconscious. Cyroxadone's per tick metabolization rate is equal to: 0.4 * (0.00001 * (Body Temp ^ 2) + 0.5) Cryoxadone's healing is determined by a power value. Power = -0.00003 * (Body Temp ^ 2) + 3. Cryoxadone heals 3 * Power {{TGMEDOXY}}, Power {{TGMEDBRUTE}}, Power {{TGMEDBURN}}, and Power {{TGMEDTOX}} per tick. Cyroxadone also heals [[Guide_to_Wounds|{{TGMEDWOUND}}s]]. All {{TGMEDWOUND}}s have a special counter, shared with [[Chemistry/Medicines#Pyroxadone|Pyroxadone]]. Cryoxadone increments this counter by its power each tick, and when the counter reaches a certain point, the {{TGMEDWOUND}} instantly heals. Moderate {{TGMEDWOUND}}s require 33 points, Severe {{TGMEDWOUND}}s 66 point, and Critical {{TGMEDWOUND}}s 99 points. Reverses disfiguration from most sources. |Special - See text |N/A |- !style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone <br>pH: 12 <span style="color:#f7832a;background-color:white">▮</span> |{{RecursiveChem/Pyroxadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic types and cellular |Pyroxadone does not function unless your body temperature is higher than the minimum at which you take overheating damage. Pyroxadone's Power is 2 if your temperature is between the heat damage limit and 400K. Between 400K and 460K, Power is 3. Above 460K, Power is 5. If you are on fire, Power is doubled. Pyroxadone heals 2 * power {{TGMEDOXY}}, 1.5 * power {{TGMEDBURN}}, 1 * power {{TGMEDBRUTE}}, and 1 * power {{TGMEDTOX}} per tick. Can heal [[Guide_to_Wounds|{{TGMEDWOUND}}]]<nowiki/>s in the same way [[Chemistry/Medicines#Cryoxadone|Cryoxadone]] does, incrementing the {{TGMEDWOUND}}'s healing counter by its power. Reverses disfiguration from most sources. {{TGMEDTOX}} healing effective on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]]. |Special - See text |N/A |- !style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone <br>Inverse: [[#Inreziniver|Inreziniver]] <25% <br>pH: 12.2 <span style="color:#669900;background-color:white">▮</span> |{{RecursiveChem/Rezadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{TGMEDBRUTE}} and {{TGMEDBURN}} |Heals 1 {{TGMEDBRUTE}} and {{TGMEDBURN}} per tick. If a husked corpse is treated with at least 5u and has under 50 {{TGMEDBURN}} it will be unhusked. If overdosed deals 1 {{TGMEDTOX}} per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. |0.4 units per tick |30 Units |- |} ===Unique Healing Medicines=== These healing drugs perform niche functions that help against less common ailments. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties |- {{Anchor|Mutadone}} !style='background-color:#FFEE88;'|Mutadone<span style="color:#5096C8;background-color:white">▮</span> |{{RecursiveChem/Mutadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Mutations |Instantly removes your genetic mutations. Hulks hate it! |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">▮</span> <br>Impurity: [[#Mannitoil|Mannitoil]] <br>pH: 10.4<span style="color:#3f93cf;background-color:white">▮</span> |{{RecursiveChem/Mannitol}} |<b>Min temp:</b> 50K <br><b>Overheat:</b> 650K <br><b>Optimal pH:</b> 5 to 7.5 <br><b>Unstable {{PURITY}}:</b> <40% <br>Exothermic <br>H+ consuming |{{BRAIN}} |Heals 2 {{BRAIN}} per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on disembodied brains to heal 2 {{BRAIN}} per unit (minimum 10 units). Healing scales with {{PURITY}}. Will also increase your eyesight in the dark depending on {{PURITY}}. Overdose will increase your brain power, granting you E n l i g h t e n m e n t! '''Overheat Effect:''' Once per second, creates a Mannitoil smoke cloud, doses all nearby people without eye or face protection with 5u Mannitoil, and removes all mannitol from the reaction vessel. '''Impure Effect''': Identical to overheat effect. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted {{PURITY}}:</b> 100% <br><b>OD:</b> 15u |- !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">▮</span> <br>Inverse: [[#Neruwhine|Neruwhine]] <50% <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Neurine}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 700K <br><b>Optimal pH:</b> 6.8 to 10 <br><b>Unstable {{PURITY}}:</b> <40% <br>Exothermic <br>H+ producing |Minor brain traumas |Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly {{PURGE}}s [[Guide_to_drinks#Neurotoxin|Neurotoxin]]. When added to a patient and 100% pure, it will remember their {{BRAIN}} - if their {{BRAIN}} is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's {{BRAIN}} by 1 per tick (patient must be dead and have a brain!). Healing scales with {{PURITY}}. '''Overheat Effect:''' Once per second, creates a Neruwhine smoke cloud, doses all nearby people without eye or face protection with 10u Neruwhine, and removes 5 units of reagents from the reaction vessel. '''Impure Effect''': Identical to overheat effect. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br>Works on the dead |- !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#BAA15D;background-color:white">▮</span> <br>pH: 12.4<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Potassium Iodide}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{RAD}} |Prevents {{RAD}} induced {{TGMEDBURN}} and {{TGMEDTOX}} and heals 1 {{TGMEDTOX}} each tick if patient is affected by {{RAD}}. |0.8 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Saline-Glucose Solution}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{BLOOD}} |Has a 33% chance per tick to heal 0.5 {{TGMEDBRUTE}} and {{TGMEDBURN}}. Can be used as a temporary substitute for {{BLOOD}} if hooked up via IV drip. If overdosed, it will have a 33% chance to deal {{TGMEDBRUTE}} and {{TGMEDBURN}} and a small chance to become 1u salt or sugar each tick. |0.2 units per tick <br><b>OD:</b> 60u |- !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> <br>Inverse: [[#Corazargh|Corazargh]] <40% <br>pH: 12<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Ephedrine}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 7 to 9 <br><b>Unstable {{PURITY}}:</b> <30% <br>Weakly endothermic <br>H+ consuming <br><span style="color:red"><b>Explosive</b></span> |Stun |Reduces all immobilizing status effects' durations by 2 seconds (affected by {{PURITY}}), increases run speed by 50%, regenerates 4 {{TGMEDSTAM}} per tick (affected by {{PURITY}}) and causes up to 15% chance per second to drop held items, based on {{PURITY}} following: 10% * (1.5 - {{PURITY}}). Pure ephedrine has 5% chance to drop held items. Also prevents the [[Status_Effects#Knockdown|knockdown]] from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]). <br>If overdosed it will deal {{TGMEDTOX}} with an up to roughly 3% chance to set in progress heart failure, based on {{PURITY}}, down to roughly 2% at 100% {{PURITY}}. If addicted it will deal {{TGMEDTOX}}, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]], and rarely, cardiac arrest. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted {{PURITY}}:</b> 75% <br><b>OD:</b> 30u <br><b>Addictions:</b> <br>Weak stimulant (4 points) |- !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> |{{RecursiveChem/Diphenhydramine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Histamine Overdose |{{PURGE}}s bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]]. (Results in 4 units instead of 5) |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#404040;background-color:white">▮</span> <br>Inverse: [[#Oculater|Oculater]] <45% <br>pH: 10<span style="color:#3f93cf;background-color:white">▮</span> |{{RecursiveChem/Oculine}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 600K <br><b>Optimal pH:</b> 4.8 to 8.5 <br><b>Unstable {{PURITY}}:</b> <30% <br>Weakly Exothermic <br>H+ consuming |Eye |Heals 2 eye damage (affected by {{PURITY}}), occasionally causing eye blur if the eyes are badly damaged. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain traumas you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. Improves your ability to see in the dark based off {{PURITY}} while it's in your system. |<b>Rate:</b> 0.1u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#606060;background-color:white">▮</span> <br>Inverse: [[#Tinacusiate|Tinacusiate]] <30% <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> |{{RecursiveChem/Inacusiate}} |<b>Min temp:</b> 300K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 5 to 10 <br><b>Unstable {{PURITY}}:</b> <25% <br>Weakly Exothermic <br>H+ consuming |Ear |Heals 4 ear damage (affected by {{PURITY}}), curing deafness, assuming the source of said deafness isn't from [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it's 100% pure. (Results in 2 units instead of 3) |<b>Rate:</b> 0.4u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> |{{RecursiveChem/Epinephrine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Crit |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 {{TGMEDOXY}}, {{TGMEDTOX}}, {{TGMEDBRUTE}}, and {{TGMEDBURN}} per tick. 20% chance each tick to reduce stun times by 2 seconds. Heal 2 {{TGMEDSTAM}} per tick. Stops the formation of [[#Histamine|Histamine]] during allergic reactions.<br> If overdosed it will randomly deal light {{TGMEDTOX}} and {{TGMEDSTAM}}, and some {{TGMEDOXY}}. |0.1 units per tick <br><b>OD:</b> 30 Units |- !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> <br>Inverse: [[#Prohol|Prohol]] <35% <br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Antihol}} |<b>Min temp:</b> 1K <br><b>Overheat:</b> 550K <br><b>Optimal pH:</b> 3.5 to 8.5 <br><b>Unstable {{PURITY}}:</b> <15% <br>Endothermic <br>H+ producing |Alcohol |{{PURGE}}s 6-8u alcoholic drinks from someone's bloodstream each tick (depending on {{PURITY}}), as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 {{TGMEDTOX}} per tick. '''Overheat Effect:''' Creates smoke cloud from the reagents in the reaction vessel. '''Impure Effect''': Creates smoke cloud from the reagents in the reaction vessel. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted {{PURITY}}:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> |Found in NanoMed Plus |N/A |Sugar Dependency |{{PURGE}}s sugar. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> |{{RecursiveChem/Strange Reagent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Death |A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much {{TGMEDBRUTE}}+{{TGMEDBURN}} the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide_to_medicine#Organ_damage|organ damage]] and {{BLOOD}} levels on successful revive. The drug doesn't work on corpses with over 200 {{TGMEDBRUTE}}+{{TGMEDBURN}} or [[Guide_to_medicine#Husk|husks]]. <br>In living people each tick randomly deals 0-2.5 {{TGMEDBRUTE}} and {{TGMEDBURN}}. Can revive [[#Metabolism|simplemobs]] as well by splashing it on them. |0.5 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Fishy Reagent}}Fishy Reagent<span style="color:#5EE8B3;background-color:white">▮</span> |{{RecursiveChem/Fishy Reagent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Fish Death |This reagent has a chemical composition very similar to that of Strange Reagent, however, it seems to work purely and only on... fish. Or at least, aquatic creatures. |0.25 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> |{{RecursiveChem/Synaptizine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Hallucination Decrease |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also {{PURGE}}s [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 {{TGMEDTOX}}. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#E1F2E6;background-color:white">▮</span> |{{RecursiveChem/Spaceacillin}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Infections |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] if you are infected. Has a high chance to block infection from disease. Bestows a 75% chance to resist infection from zombie attacks. Will slow disease progression and alien larva growth if already infected. Cancels out the effects of [[Quirks#Immunodeficiency|Immunodeficiency]]. Metabolizes very slowly. |0.04 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> |{{RecursiveChem/Miner's Salve}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Improvised Patch Healing Chem |Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_burns|severe {{TGMEDBURN}} {{TGMEDWOUND}}s]] and heals 0.25 {{TGMEDBRUTE}} and {{TGMEDBURN}} per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[Surgery|surgery]] speed by 10%. <br>1u heals roughly 1.5 {{TGMEDBURN}}+{{TGMEDBRUTE}}. |0.16 units per tick |- ! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> |{{RecursiveChem/Modafinil}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Sleep |Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] (but not [[Status_Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide_to_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. The metabolism rate is slowed down. After 41 ticks 20% chance to [[Status_Effects#Paralyze|stun]] you. Tick 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 {{TGMEDSTAM}} and {{TGMEDOXY}}. <br>No chance for addiction but very finicky OD. |0.02-0.08 units per tick <br><b>OD:</b> Random, initially 20 but goes up or down 0.1 each tick. |- !style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> |{{RecursiveChem/Morphine}} |<b>Min react temp:</b> 480K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Damage slowdown |Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[MODsuits|Modsuit]]. Gives a positive moodlet after 5 ticks. Causes minor disgust, reduced by higher {{PURITY}}. After 16 ticks, causes eye blurring and yawning. After 24 ticks, has a chance to cause minor drowsiness, reduced by higher purity. After 36 ticks, causes drowsiness. After 48 ticks, has a chance to cause sleeping, increasing based on the number of ticks processed past 48. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].<br> Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6) Overdose: 18% Chance per second to cause user to drop their held items, jitterring and dizzyness. |0.2 units per tick <br><b>OD:</b> 30 Units <br> Opiate(10 points) |- !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> |{{RecursiveChem/Haloperidol}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Anti-Drug and Light Sedative |Helps fight against the effects of some drugs while {{PURGE}}ing them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 {{TGMEDSTAM}} and 20% chance for 1 {{BRAIN}} (up to 50). |0.16 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#DB90C6;background-color:white">▮</span> |{{RecursiveChem/Leporazine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Hyper/Hypo-thermia |Increases or decreases body and core temperature in the direction of the affected creature's normal body and core temperatures. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Higadrite}}Higadrite<span style="color:#F49797;background-color:white">▮</span> |{{RecursiveChem/Higadrite}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Liver failure |Protects from {{TGMEDTOX}} caused by liver failure. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#07E79E;background-color:white">▮</span> |{{RecursiveChem/Psicodine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Phobias and Mood |Suppresses phobias and raises sanity to neutral. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 {{TGMEDTOX}} per tick. |0.1 units per tick <br><b>OD:</b> 30 units |- !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> |{{RecursiveChem/Energized Jelly}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Stun |Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Penthrite}}Penthrite<span style="color:#F5F5F5;background-color:white">▮</span> <br>Inverse: [[#Nooartrium|Nooartrium]] <25% <br>pH: 12.7<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Penthrite}} |<br><b>Min temp:</b> 255K <br><b>Overheat:</b> 450K <br><b>Optimal pH:</b> 5 to 9 <br>Exothermic |Heart, crit |An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 {{TGMEDTOX}}/{{TGMEDBRUTE}}/{{TGMEDBURN}}, 6 {{TGMEDOXY}} and damages heart 0.1 per unit. If you reach -60 health the penthrite is instantly {{PURGE}}d and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4) <br>{{PURITY}} will adjust the threshold requirements (above 75% lowered requirements, below 75% higher requirements). <br>'''Inverse reagent:''' [[#Nooartrium|Nooartrium]] below 25% <br>'''Overheat effect:''' Weak explosion. |<b>Rate:</b> 0.2u/tick <br><b>OD:</b> 50u |- !style='background-color:#FFEE88;'|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite<span style="color:#bb2424;background-color:white">▮</span> |{{RecursiveChem/Sanguirite}} |N/A |{{TGMEDBLEEDING}} |A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 30%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.3 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. |0.1 units per tick <br><b>OD:</b> 20 units |- !style='background-color:#FFEE88;'|{{anchor|Seraka_extract}}Seraka Extract<span style="color:#bb2424;background-color:white">▮</span> |{{RecursiveChem/Seraka_extract}} |N/A |{{TGMEDBLEEDING}} |A potent coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 50%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.4 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. Reacts with Lye to form sugar. |0.1 units per tick <br><b>OD:</b> 10 units |- !style='background-color:#FFEE88;'|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel<span style="color:#863333;background-color:white">▮</span> |{{RecursiveChem/Pulped_Banana_Peel}} |N/A |{{TGMEDBLEEDING}} |A weak coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 20%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.2 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. |0.4 units per tick <br><b>OD:</b> 20 units |- !style='background-color:#FFEE88;'|{{anchor|Determination}}Determination |Receive a [[Guide_to_Wounds|wound]]. Moderate: 1 Severe: 2.5 Critical: 5 Losing a limb: 7.5 |N/A |Wounds |Determination is added to your system when you're wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging [[#Kronkaine|Kronkaine]], and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 {{TGMEDSTAM}} for each moderate wound, 6 for each severe, and 9 for each critical. |0.3 units per tick Caps at 10 |- !style='background-color:#FFEE88;'|{{anchor|Ondansetron}}Ondansetron<span style="color:#74D3FF;background-color:white">▮</span> <br>pH: 10.6 <span style="color:#1E8BFF;background-color:white">▮</span> |{{RecursiveChem/Ondansetron}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 0 to 11 <br><b>Min {{PURITY}}:</b> 0.1 |Nausea |Reduces disgust, but makes you drowsy and deals small amounts of {{TGMEDSTAM}}. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Naloxone}}Naloxone<span style="color:#f5f5dc;background-color:white">▮</span> <br>pH: 4 <span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Naloxone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Opiates, Drowsiness, Breathloss |Opioid antagonist that helps patients recover faster from their active addictions. Also removes 5 seconds of drowsiness, 1 breathloss and purges Opiate-class reagents from the user at 3u per tick. If the user was experiencing a high from the purged Opiate, it is removed and replaced with a negative mood equal to the strength of the original mood. |0.2 units per tick |} ===Non-craftable Medicines=== These healing drugs are used in some situations, but are otherwise uncraftable. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|How to get ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold ! scope="col" style='background-color:#FFDD66;'|Addiction Points |- !style='background-color:#FFEE88;'|{{anchor|Changeling Adrenaline}}Changeling Adrenaline<span style="color:#C1151D;background-color:white">▮</span> |[[Changeling|Changelings]] |Stun |Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and heals 10 {{TGMEDSTAM}} per tick. Can make you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. If stamcrit, sets {{TGMEDSTAM}} to 90 and self-purges 1 unit.<br>If overdosed it will deal 1 {{TGMEDTOX}} per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 4u of this. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Changeling Haste}}Changeling Haste<span style="color:#AE151D;background-color:white">▮</span> ||[[Changeling|Changelings]] |Speed |Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 {{TGMEDTOX}} per tick. |1 unit per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Omnizine}} |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} |Heals 0.5 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. If overdosed it will deal 1 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Protozine}}Protozine<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Geyser}} |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} |Heals 0.2 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. If overdosed it will deal 1 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange_Reagent|Strange Reagent]] crafting. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Godblood}}Godblood<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Godblood}} |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} |This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. If overdosed it will deal 1 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick, but that's not really a concern. |0.1 units per tick |150 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span> |{{RecursiveChem/Honey}} |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} |55% chance to heal 1 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. Metabolizes very quickly and adds 3u sugar to your system. |1 unit per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#FFAF00;background-color:white">▮</span> |{{RecursiveChem/Earthsblood}} |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} |The first 25 cycles, each tick heals 1 {{TGMEDBRUTE}}, 1 {{TGMEDBURN}}, 0.5 {{TGMEDOXY}}, 0.5 {{TGMEDTOX}}, and 0.5 {{TGMEDSTAM}} while dealing 1 {{BRAIN}} (up to max 150). Cycle 26 and onwards, each tick heals 5 {{TGMEDBRUTE}}, 5 {{TGMEDBURN}}, 3 {{TGMEDOXY}}, 3 {{TGMEDTOX}} and 3 {{TGMEDSTAM}} while dealing 2 {{BRAIN}} (up to max 150) and giving you [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is identical to that of [[#Pax|Pax]]). Overdosing causes [[Status_Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 {{TGMEDTOX}} per tick from cycles 26 to 100 and a net of 3 {{TGMEDTOX}} per tick after cycle 100. Overdosing also gives you the [[Guide_to_Traumas#Severe_Prefix|severe]] traumatic non-violence [[Guide_to_Traumas|brain trauma]] ([[Surgery#Brain_Surgery|brain surgery]] level). The trauma does not go away until cured. |0.4 units per tick (static) |25 Units |hallucinogens(14 points) |- !style='background-color:#FFEE88;'|{{anchor|Silibinin}}Silibinin<span style="color:#FFFFD0;background-color:white">▮</span> |{{RecursiveChem/Silibinin}} |Liver damage |Each tick heals 2 [[Guide_to_medicine#Organ_table|liver]] damage. |0.6 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers<span style="color:#9423FF;background-color:white">▮</span> |{{RecursiveChem/Polypyrylium_Oligomers}} |Lung damage |A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 {{TGMEDBRUTE}}. Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage. |0.1 units per tick |50 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor<span style="color:#FFBE00;background-color:white">▮</span> |Eating [[#Probital|Probital]] |{{TGMEDBRUTE}} |If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide_to_food|food]] you eat turns into [[Guide_to_food#Peptides|healing peptides]], which heal {{TGMEDBRUTE}} and some {{TGMEDBURN}}. If overdosed the metabolism changes to 0.8 units per tick and makes you vomit with a chance of 13% every second the medicine is in a body. |0.025 units per tick |10 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Oxalizid}}{{anchor|Musiver}}Musiver<span style="color:#DFD54E;background-color:white">▮</span> |Injecting [[#Syriniver|Syriniver]] |{{TGMEDTOX}} |Heals 1.5 {{TGMEDTOX}} per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. |0.1 units per tick |25u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Muscle Stimulant}}Muscle Stimulant<span style="color:#C8A5DC;background-color:white">▮</span> |Strange seeds |Slowdown |Makes you ignore slowdowns from being hurt. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico<span style="color:#C8A5DC;background-color:white">▮</span> |Strange seeds, Abductor's operating table injects this too |Heart and liver failure |Removes the need for heart and liver. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Stimulantschem}}Stimulants<span style="color:#78008C;background-color:white">▮</span> |[[Syndicate_Items#Stimpack|Syndicate uplink]] |Stun |Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 {{TGMEDSTAM}} per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 {{TGMEDSTAM}}, 1 {{TGMEDTOX}} and cause loss of breath. Also prevents the [[Status_Effects#Knockdown|knockdown]] from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]). Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]]. |0.2 units per tick |60 Units |Stimulant(4 points) |- !style='background-color:#FFEE88;'|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites<span style="color:#78008C;background-color:white">▮</span> |[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]] |All damage types |Each tick heals 5 {{TGMEDBRUTE}}/{{TGMEDBURN}}/{{TGMEDTOX}}, 15 {{TGMEDOXY}} and 15 brain. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Synaphydramine}}Synaphydramine<span style="color:#EC536D;background-color:white">▮</span> |Viruses |Drowsiness, Hallucinations, Histamine |Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly {{PURGE}}s [[#Mindbreaker_Toxin|Mindbreaker Toxin]] and [[#Histamine|Histamine]] from the body. Automatically generated by a [[Infections|virus]] with Mind Restoration as a symptom. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Adminordrazine}}Adminordrazine<span style="color:#E0BB00;background-color:white">▮</span> |Wizard Events, Admin Chicanery, Mayhem In A Bottle. |Everything |When injected into a person, it heals almost everything instantly. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. |0.5 units per tick |N/A |N/A |- |} </onlyinclude>
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