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	<title>How to play locally - История изменений</title>
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	<updated>2026-06-17T14:41:43Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://wiki.pmeta.space/index.php?title=How_to_play_locally&amp;diff=7397&amp;oldid=prev</id>
		<title>imported&gt;Kokonut в 06:02, 25 марта 2026</title>
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		<updated>2026-03-25T06:02:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Shuttle keeps being called while you&amp;#039;re trying to learn something? Want to explore a new department without the pressure of responsibilities? This guide will explain some useful admin commands to play locally.&lt;br /&gt;
&lt;br /&gt;
First you will need to [[Downloading_the_source_code|download and run the game]]. Setting up the database or BYOND Hub is not necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Using Dream Daemon instead of double clicking the game is heavily recommended!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== [[File:Wrench.png]] Useful Commands ==&lt;br /&gt;
By playing the game locally, you have access to admin verbs that are very useful for testing things unbothered.&lt;br /&gt;
&lt;br /&gt;
You can change the next map with &amp;lt;code&amp;gt;Change-map&amp;lt;/code&amp;gt; (RuntimeStation is a useful little testing map), restart immediately with &amp;lt;code&amp;gt;Reboot-world&amp;lt;/code&amp;gt;, exit your body with &amp;lt;code&amp;gt;Aghost&amp;lt;/code&amp;gt;, and (re)-enter any body by dragging your ghost sprite to it.&lt;br /&gt;
&lt;br /&gt;
In the context menu (Shift + Right click), you can Rejuvenate yourself to heal all damage/hunger/mood, and Select Equipment to replace your items with any job&amp;#039;s. (If you are a ghost, this will give you a new body.)&lt;br /&gt;
&lt;br /&gt;
Before anything else, type &amp;lt;code&amp;gt;Toggle-random-events&amp;lt;/code&amp;gt; into the command bar at the bottom right (space autofills). Random events will usually blow up or ruin random rooms while you&amp;#039;re not looking!&lt;br /&gt;
&lt;br /&gt;
When playing locally, your most-used command will be &amp;lt;code&amp;gt;Spawn&amp;lt;/code&amp;gt;. You can spawn anything (including things that are unused/don&amp;#039;t work/can ruin the station, so be careful!) by searching either its object path or name.&lt;br /&gt;
&lt;br /&gt;
To teleport, you can use the &amp;lt;code&amp;gt;Jump-to-Area&amp;lt;/code&amp;gt; verb, or click Jump to Turf on a floor tile in the context menu.&lt;br /&gt;
&lt;br /&gt;
== [[File:Id_centcom.png]] Testing items ==&lt;br /&gt;
Useful things to spawn are:&lt;br /&gt;
# A debug omnitool, use it in your hand to change to any tool. (&amp;lt;code&amp;gt;ITEM/debug/omnitool&amp;lt;/code&amp;gt;)&lt;br /&gt;
# [[File:Id_centcom.png]] A debug ID card with every access and a million credits. (&amp;lt;code&amp;gt;ITEM/card/id/advanced/debug&amp;lt;/code&amp;gt;)&lt;br /&gt;
# A tool to spawn new humans without using the spawn menu. (&amp;lt;code&amp;gt;ITEM/debug/human_spawner&amp;lt;/code&amp;gt;)&lt;br /&gt;
# A bag full of every material. You can right click it directly on a techfab to insert everything at once. (&amp;lt;code&amp;gt;ITEM/storage/bag/sheetsnatcher/debug&amp;lt;/code&amp;gt;)&lt;br /&gt;
# [[File:Disk.gif]] A tech disk with everything researched, insert this into an R&amp;amp;D console. (&amp;lt;code&amp;gt;ITEM/disk/tech_disk/debug&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Shockwarning.png]]  Infinite power ==&lt;br /&gt;
When starting a new round, the supermatter is not set up and the station will quickly run out of power. You can of course set it up the [[Guide_to_the_Supermatter|old-fashioned way]], but if you just want to get on with your day there are two solutions:&lt;br /&gt;
# Type &amp;lt;code&amp;gt;Secrets&amp;lt;/code&amp;gt; and click &amp;quot;All areas powered&amp;quot; and &amp;quot;recharge SMESs&amp;quot;. This will immediately recharge the entire station, but this will only last a few minutes.&lt;br /&gt;
# A permanent solution is to go to the SMESs in Engineering and set up a debug SMES (&amp;lt;code&amp;gt;/obj/machinery/power/smes/magical&amp;lt;/code&amp;gt;) or debug RTG (&amp;lt;code&amp;gt;/obj/machinery/power/rtg/debug&amp;lt;/code&amp;gt;) to keep the station powered.&lt;br /&gt;
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{{Contribution guides}}&lt;br /&gt;
[[Category:Coding]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Kokonut</name></author>
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