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Heretic/Paths

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Версия от 14:45, 16 апреля 2026; imported>Aliceee2ch (Cosmos Path)
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This subpage is for Heretic paths only.

For a guide to the Heretic antagonist, click here.


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Ash Path

Research tree for Ash Path.

Файл:Ash blade.gif Ash Path Файл:Ash blade.gif
"The Path of Ash revolves around fire, mobility and brutal crowd control against opponents. Play this path if you are new to Heretic, or really enjoy hit and run playstyles."
Main Knowledge Description

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Nightwatcher's Secret

An opening to Ash path. Allows you to transmute a match and a knife into an Ashen Blade. You can only create two at a time.


Ashen Passage

Grants you Ashen Passage, a spell that lets you phase out of reality, allowing you to traverse a short distance, passing though any walls.
When empowered, it will break you out of any stuns and restraints, and will have a longer range.

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Volcano Blast

Grants you Volcano Blast, a spell that - after a short charge - fires off a beam of energy at a nearby enemy, setting them on fire and burning them.
If they do not extinguish themselves, the beam will continue to another target. When empowered, has instant cast time and blasts enemies with more flames.

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Armorer's Ritual

Allows you to transmute a table (or a suit), a mask and a match to create a Scorched Mantle.

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Mask of Madness

Allows you to transmute any mask, four candles, a stun baton, and a liver to create a Mask of Madness.

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Fiery Blade

Your blade now lights enemies ablaze on attack.


Nightwatcher's Rebirth

Grants you Nightwatcher's Rebirth, a spell that extinguishes you and burns all nearby heathens who are currently on fire, healing you for every victim afflicted. If any victims afflicted are in critical condition, they will also instantly die.

The ascension ritual of the Path of Ash. Bring 3 burning or husked corpses to a transmutation rune to complete the ritual.
When completed, you become a harbinger of flames, gaining two abilites:
Cascade, which causes a massive, growing ring of fire around you, and Oath of Flame, causing you to passively create a ring of flames as you walk. Some ashen spells you already knew will be empowered as well.
You will also become immune to flames, space, and similar environmental hazards.

Файл:Ash ascension.png

Moon Path

Research tree for Moon Path.

Файл:Moon Blade.gif Moon Path Файл:Moon Blade.gif
"The Path of Moon revolves around sanity, sowing confusion and discord, and skirting the conventional rules of combat. Play this path if you are already experienced with Heretic and want to try something highly unconventional, or simply if you desire to play a pacifist Heretic (Yes, really!)."
Main Knowledge Description

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Nightwatcher's Secret

An opening to Moon path. Allows you to transmute 2 sheets of glass and a knife into an Lunar Blade. You can only create two at a time.

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Mind Gate

Grants you Mind Gate, a spell which mutes, deafens, blinds, inflicts hallucinations, confusion, OXY and BRAIN damage to its target over 10 seconds. The caster takes 20 BRAIN damage per use.

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Moonlight Amulet

Allows you to transmute 2 sheets of glass, a heart and a tie to create a Moonlight Amulet.

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Armorer's Ritual

Allows you to transmute a table (or a suit), a mask and two sheets of glass to create a Resplendant Regalia.

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Lunar Parade

Grants you Lunar Parade, a spell that - after a short charge - sends a carnival forward when hitting someone they are forced to join the parade and suffer hallucinations.

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Moonlight Blade

Your blade now deals BRAIN damage, causes random hallucinations and does sanity damage. Deals more BRAIN damage if your victim is insane or unconscious.

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Ringleaders Rise

Grants you Ringleaders Rise, an AoE spell that deals more BRAIN damage the lower the sanity of everyone in the AoE and causes hallucinations, with those who have less sanity getting more.
If their sanity is low enough this turns them insane, the spell then halves their sanity.

The ascension ritual of the Path of Moon. Bring 3 corpses with more than 50 BRAIN damage to a transmutation rune to complete the ritual.
When completed, you become a harbinger of madness gaining and aura of passive sanity decrease.
Crewmembers with low enough sanity will be converted into acolytes. 1/5th of the crew will turn into acolytes and follow your command, they will all receive moonlight amulets.

Файл:Moon ascension.png

Lock Path

Research tree for Lock Path.

Файл:Key blade.png Lock Path Файл:Key blade.png
"The Path of Lock revolves around access, area denial, theft and gadgets. Pick this path if you want a less confrontational playstyle and more interested in being a slippery rat."
Main Knowledge Description

Файл:Key blade.png
A Steward's Secret

An opening to Lock path. Allows you to transmute a knife and a crowbar into a Key Blade. You can only create two at a time.


Key Keeper’s Burden

Allows you to transmute a wallet, an iron rod, and an ID card to create an Eldritch Card.

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Concierge's Rite

Allows you to transmute a crayon, a wooden plank, and a multitool to create a Labyrinth Handbook.

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Armorer's Ritual

Allows you to transmute a table (or a suit), a mask and a crowbar to create a Shifting Guise.

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Burglar's Finesse

Grants you Burglar's Finesse, a single-target spell that puts a random item from the victims backpack into your hand.

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Opening Blade

Your blade has a chance to cause a weeping avulsion on attack.

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Caretaker’s Last Refuge

Gives you a spell that makes you transparent and not dense. Cannot be used near living sentient beings.
While in refuge, you cannot use your hands or spells, and you are immune to slowdown. You are invincible but unable to harm anything. Cancelled by being hit with an anti-magic item.

The ascension ritual of the Path of Lock. Bring 3 corpses without organs in their torso to a transmutation rune to complete the ritual. When completed, you gain the ability to transform into empowered eldritch creatures and your keyblades will become even deadlier.
In addition, you will create a tear to the Labyrinth's heart; a tear in reality located at the site of this ritual.
Eldritch creatures will endlessly pour from this rift who are bound to obey your instructions.

Файл:Lock ascension.png

Flesh Path

Research tree for Flesh Path.

Файл:Flesh blade.gif Flesh Path Файл:Flesh blade.gif
"The Path of Flesh revolves around summoning ghouls and monstrosities to do your bidding. Pick this path if you enjoy the fantasy of being a necromancer commanding legions of allies."
Main Knowledge Description

Файл:Flesh blade.gif
Principle of Hunger

An opening to Flesh path. Allows you to transmute a knife and a pool of blood into a Bloody Blade. You can only create three at a time.

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Imperfect Ritual

Allows you to transmute a corpse and a poppy to create a Voiceless Dead. The corpse does not need to have a soul. You can only create two at a time.

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Knitting of Flesh

Grants you the spell Knit Flesh. This spell allows you to remove organs from victims without requiring a lengthy surgery. This process is much longer if the target is not dead.
This spell also allows you to heal your minions and summons, or restore failing organs to acceptable status.

Файл:Flesh robe.png
Armorer's Ritual

Allows you to transmute a table (or a suit), a mask and a pool of blood to create a Writhing Embrace.


Raw Ritual

Allows you to transmute a pair of eyes, a left arm, and a pool of blood to create a Raw Prophet.

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Bleeding Steel

Your Bloody Blade now causes enemies to start BLEEDING heavily on attack.


Lonely Ritual

Allows you to transmute a tail of any kind, a stomach, a tongue, a pen and a piece of paper to create a Stalker.

The ascension ritual of the Path of the Flesh. Bring 4 corpses to a transmutation rune to complete the ritual.
When completed, you gain the ability to shed your human form and become the Lord of the Night, a supremely powerful creature.
Just the act of transforming causes nearby heathens great fear and trauma. While in the Lord of the Night form, you can consume arms to heal and regain segments.
Additionally, you can summon three times as many Ghouls and Voiceless Dead, and can create unlimited blades to arm them all.

Файл:Flesh ascension.png

Void Path

Research tree for Void Path.

Файл:Void blade.gif Void Path Файл:Void blade.gif
"The Path of Void focuses on stealth, freezing cold, mobility and depressurization. Pick this path if you enjoy being a highly mobile assassin who leaves their foes struggling to catch up"
Main Knowledge Description

Файл:Void blade.gif
Glimmer of Winter

An opening to Void path. Allows you to transmute a knife in sub-zero temperatures into a Void Blade. You can only create two at a time.

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Void Phase

Grants you Void Phase, a long range targeted teleport spell. Additionally causes damage to heathens around your original and target destination.

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Void Prison

Grants you Void Prison, a spell that places your victim into a ball, making them unable to do anything or speak. Applies void chill afterwards.

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Armorer's Ritual

Allows you to transmute a table (or a suit) and a mask in sub-zero temperatures to create a Hollow Weave.

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Void Pull

Grants you Void Pull, a spell that pulls all nearby heathens towards you, stunning them briefly.

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Void Conduit

Grants you Void Conduit, a spell which summons a pulsing gate to the Void itself. Every pulse breaks windows and airlocks, while afflicting Heathens with an eldritch chill and shielding Heretics against low pressure.

The ascension ritual of the Path of the Void. Bring 3 corpses to a transmutation rune in sub-zero temperatures to complete the ritual.
When completed, causes a violent storm of void snow to assault the station, freezing and damaging heathens. Those nearby will be silenced and frozen even quicker. Additionally, you will become immune to the effects of space.

Файл:Void ascension.png

Blade Path

Research tree for Blade Path.

Файл:Dark blade.png Blade Path Файл:Dark blade.png
"The Path of Blade is as the name suggests - you are highly competent at cutting your opponents to ribbons. Pick this path if you want to fight, and you want to be the best at fighting."
Main Knowledge Description

Файл:Dark blade.png
The Cutting Edge

An opening to Blade path. Allows you to transmute a knife with one bar of silver or titanium to create a Sundered Blade.

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Realignment

Grants you Realignment a spell that wil realign your body rapidly for a short period. During this process, you will rapidly regenerate stamina and quickly recover from stuns, however, you will be unable to attack. This spell can be cast in rapid succession, but doing so will increase the cooldown.

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Stance of the Torn Champion

Grants resilience to blood loss from WOUNDs and immunity to having your limbs dismembered. Additionally, when damaged below 50% of your maximum health, you gain increased resistance to gaining WOUNDs and resistance to slowdown.

Файл:Blade robe.png
Armorer's Ritual

Allows you to transmute a table (or a suit), a mask and a sheet of titanium or silver to create a Shattered Panoply.

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Wolves Among Sheep

Alters the fabric of reality, conjuring a magical arena unpassable to outsiders.
Файл:Heretic arena.png

All participants are trapped and immune to any form of crowd control or enviromental hazards; trapped participants are granted a Blade and are unable to leave or jaunt until they score a critical hit. Critical hits partially restore the Heretic's health.

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Empowered Blades

Attacking someone with a Sundered Blade in both hands will now deliver a blow with both at once, dealing two attacks in rapid succession. The second blow will be slightly weaker. You are able to infuse your mansus grasp directly into your blades, and your blades are more effective against structures.

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Furious Steel

Grants you Furious Steel, a targeted spell. Using it will summon three orbiting blades around you.
Файл:Heretic blades.png

These blades will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the blades at a target, dealing damage and causing bleeding.

The ascension ritual of the Path of Blade. Bring 3 corpses with either no head or a split skull to a transmutation rune to complete the ritual.
When completed, you will be surrounded in a constant, regenerating orbit of blades. These blades will protect you from all attacks, but are consumed on use. Your Furious Steel spell will also have a shorter cooldown.
Additionally, you become a master of combat, gaining full wound immunity and the ability to shrug off short stuns. Your Sundered Blades deal bonus damage and heal you on attack for a portion of the damage dealt.

Файл:Blade ascension.png

Rust Path

Research tree for Rust Path.

Файл:Rust blade.gif Rust Path Файл:Rust blade.gif
"The Path of Rust revolves around durability, corruption and brute forcing your way through obstacles. Pick this path if you enjoy a standing your ground and letting the fight come to you"
Main Knowledge Description

Файл:Rust blade.gif
Blacksmith's Tale

An opening to Rust path. Allows you to transmute a knife with any trash item into a Rusty Blade. You can only create two at a time.

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Rust Charge

A charge that must be started on a rusted tile and will destroy any rusted objects you come into contact with, will deal high damage to others and rust around you during the charge.

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Rust Construction

Grants you Rust Construction, a spell that allows you to raise a wall out of a rusted floor. Anyone overtop the wall will be throw aside (or upwards) and sustain damage.

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Armorer's Ritual

Allows you to transmute a table (or a suit), a mask and any trash item to create a Salvaged Remains.


Aggressive Spread

Grants you Aggressive Spread, a spell that spreads rust to nearby surfaces. Already rusted surfaces are destroyed. Also improves the rusting abilities of non rust-heretics.

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Toxic Blade

Your Rusty Blade now disgusts enemies on attack. Allows you to rust Titanium and Plastitanium.


Entropic Plume

Grants you Entropic Plume, a spell that releases a vexing wave of Rust. Blinds, poisons, and inflicts Amok on any heathen it hits, causing them to strike at friend or foe wildly. Also rusts and destroys and surfaces it hits and improves the rusting abilities of non-rust heretics.

The ascension ritual of the Path of Rust. Bring 3 corpses to a transmutation rune on the bridge of the station to complete the ritual.
When completed, the ritual site will endlessly spread rust onto any surface, stopping for nothing. Additionally, you will become extremely resilient on rust, healing at triple the rate and becoming immune to many effects and dangers. You will be able to rust almost anything upon ascending.

Файл:Rust ascension.png

Cosmos Path

Research tree for Cosmic Path.

Файл:Cosmic blade.gif Cosmic Path Файл:Cosmic blade.gif
"The Path of Cosmos revolves around area denial, teleporation, and mastery over space. Pick this path if you enjoy adapting to your environment and thinking outside (or inside) the box"
Main Knowledge Description

Файл:Cosmic blade.gif
Eternal Gate

An opening to Cosmic path. Allows you to transmute a sheet of plasma and a knife into an Cosmic Blade.

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Cosmic Runes

Grants you Cosmic Runes, a spell that creates two runes linked with each other for easy teleportation. Only the entity activating the rune will get transported, and it can be used by anyone without a star mark. However, people with a star mark will get transported along with another person using the rune.

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Star Blast

Fires a projectile that moves very slowly, raising a short-lived wall of cosmic fields where it goes. Anyone hit by the projectile will receive burn damage, a knockdown, and give people in a three tile range a star mark.

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Armorer's Ritual

Allows you to transmute a table (or a suit), a mask and a sheet of plasma to create a Starwoven Cloak.

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Star Touch

Grants you Star Touch, a spell which places a star mark upon your target and creates a cosmic field at your feet and to the turfs next to you. Targets which already have a star mark will be forced to sleep for 4 seconds. When the victim is hit it also creates a beam that burns them. The beam lasts a minute, until the beam is obstructed or until a new target has been found.

Файл:Cosmic blade.gif
Cosmic Blade

Your blade now star marks your victims, and allows you to attack star marked heathens from further away. Your attacks will chain bonus damage to up to two previous victims. The combo is reset after two seconds without making an attack, or if you attack someone already marked. If you combo three attacks you will receive a cosmic trail and increase your combo timer up to ten seconds.

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Cosmic Expansion

Grants you Cosmic Expansion, a spell that creates a 5x5 area of cosmic fields around you. Nearby beings will also receive a star mark.

The ascension ritual of the Path of Cosmos. Bring 3 corpses with a star mark to a transmutation rune to complete the ritual.
When completed, you become the owner of a Star Gazer. Star Touch can now teleport you to the Star Gazer when activated in your hand. Your cosmic expansion spell and your blades also become greatly empowered.

Файл:Cosmic ascension.png